- Introduced a new class `SpellFieldKey` to encapsulate constants and methods related to spell and aura identifiers.
- Added methods for generating keys for spells and auras, including parsing functionality for spell and aura strings.
- Implemented utility methods for stripping prefixes and canonicalizing aura IDs.
- Removed the UnitSelector class from UI and added a new UnitSelector class in Modules.
- Introduced RuntimeSessionCoordinator to manage runtime sessions, ensuring safe concurrent operations.
- Created ShigureRuntimeFactory to handle the creation of ShigureRuntime instances.
- Added WindowsTriggerKeyState and WindowsVirtualKeyMap for handling key states and virtual key mappings.
- Implemented IKeymapResolver interface for key mapping resolution.
- Established runtime dependencies with interfaces for screen scanning, state building, logic evaluation, and key output.