Files
Quick-Cocos2dx-Community/quick/lib/quick-src/lua_extensions/Android.mk
u0u0 db03f8c295 Fork from Cocos2d-lua 3.3 final.
Add new Lua Binding for spSkeletonData.
Integrate win32 Player.
Add "exact_fit" mode for display
2015-09-07 20:03:29 +08:00

47 lines
1.5 KiB
Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := lua_extensions_static
LOCAL_MODULE_FILENAME := libluaextensions
LOCAL_SRC_FILES := $(LOCAL_PATH)/lua_extensions_more.c \
$(LOCAL_PATH)/zlib/lua_zlib.c \
$(LOCAL_PATH)/filesystem/lfs.c \
$(LOCAL_PATH)/lpack/lpack.c
LOCAL_SRC_FILES += \
$(LOCAL_PATH)/cjson/fpconv.c \
$(LOCAL_PATH)/cjson/lua_cjson.c \
$(LOCAL_PATH)/cjson/strbuf.c
ifeq ($(CC_USE_SQLITE),1)
LOCAL_SRC_FILES += \
$(LOCAL_PATH)/lsqlite3/sqlite3.c \
$(LOCAL_PATH)/lsqlite3/lsqlite3.c
endif
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/ \
$(LOCAL_PATH)/cjson \
$(LOCAL_PATH)/zlib \
$(LOCAL_PATH)/debugger \
$(LOCAL_PATH)/filesystem \
$(LOCAL_PATH)/lpack \
$(LOCAL_PATH)/lsqlite3
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
$(LOCAL_PATH)/cjson \
$(LOCAL_PATH)/zlib \
$(LOCAL_PATH)/debugger \
$(LOCAL_PATH)/filesystem \
$(LOCAL_PATH)/lpack \
$(LOCAL_PATH)/lsqlite3 \
$(COCOS2DX_ROOT)/cocos \
$(COCOS2DX_ROOT)/external/lua/luajit/include
include $(BUILD_STATIC_LIBRARY)