mirror of
https://github.com/GSManagerXZ/GameServerManager.git
synced 2026-10-22 07:18:09 +08:00
316 lines
12 KiB
YAML
316 lines
12 KiB
YAML
name: Build Package
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# 添加权限配置
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permissions:
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contents: write
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packages: write
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actions: read
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on:
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workflow_dispatch:
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inputs:
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build_linux:
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description: "构建Linux版本"
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required: false
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type: boolean
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default: true
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build_windows:
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description: "构建Windows版本"
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required: false
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type: boolean
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default: true
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build_docker:
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description: "构建Docker镜像"
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required: false
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type: boolean
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default: false
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build_docker_arm:
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description: "构建ARM64 Docker镜像"
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required: false
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type: boolean
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default: false
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# 仅订阅标签推送事件:在 GitHub 网页上“创建并直接发布 Release”时,
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# 会同时产生 push(tag) 和 release(published) 两个事件;若两个触发器并存,
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# 同一版本会启动两次构建,并发推送同一 Docker 标签/缓存时互相冲突导致失败。
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# 发布 Release(无论是推送标签后由本工作流自动创建,还是网页上新建标签发布)
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# 都会产生标签推送事件,因此只保留 push.tags 即可覆盖全部发布场景。
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push:
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tags:
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- 'v*'
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jobs:
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resolve_version:
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runs-on: ubuntu-latest
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outputs:
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version: ${{ steps.version.outputs.version }}
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is_stable: ${{ steps.version.outputs.is_stable }}
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- uses: actions/setup-node@v4
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with:
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node-version: '22.16.0'
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- name: Resolve build version
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id: version
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# 不再接收 release 事件参数(已移除 release 触发器),
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# 脚本会按标签名(GITHUB_REF)自动解析版本号
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run: node scripts/resolve-build-version.js
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build_linux:
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needs: resolve_version
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if: github.event.inputs.build_linux == 'true' || github.event_name == 'push'
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runs-on: ubuntu-latest
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strategy:
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matrix:
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include:
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- arch: x64
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package_command: npm run package:linux:x64
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artifact_name: gsm3-management-panel-linux-x64-build
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- arch: arm64
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package_command: npm run package:linux:arm64
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artifact_name: gsm3-management-panel-linux-arm64-build
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- arch: riscv64
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package_command: npm run package:linux:riscv64
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artifact_name: gsm3-management-panel-linux-riscv64-build
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steps:
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- uses: actions/checkout@v4
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- name: Setup Node.js for build
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uses: actions/setup-node@v4
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with:
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node-version: '22.16.0'
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cache: 'npm'
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cache-dependency-path: |
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package-lock.json
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client/package-lock.json
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server/package-lock.json
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- name: Install dependencies
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run: |
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npm ci
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npm ci --prefix client
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npm ci --prefix server
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- name: Build Linux ${{ matrix.arch }} package
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run: ${{ matrix.package_command }}
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env:
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CI: true
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NODE_ENV: production
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APP_VERSION: ${{ needs.resolve_version.outputs.version }}
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VITE_APP_VERSION: ${{ needs.resolve_version.outputs.version }}
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- name: Upload Linux ${{ matrix.arch }} artifact
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uses: actions/upload-artifact@v4
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with:
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name: ${{ matrix.artifact_name }}
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path: dist/package/
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retention-days: 30
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build_windows:
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needs: resolve_version
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if: github.event.inputs.build_windows == 'true' || github.event_name == 'push'
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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- name: Setup Node.js
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uses: actions/setup-node@v4
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with:
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node-version: '22.16.0'
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cache: 'npm'
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cache-dependency-path: |
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package-lock.json
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client/package-lock.json
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server/package-lock.json
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- name: Install dependencies
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run: |
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npm ci
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npm ci --prefix client
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npm ci --prefix server
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- name: Build package
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run: npm run package:windows
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env:
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CI: true
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NODE_ENV: production
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APP_VERSION: ${{ needs.resolve_version.outputs.version }}
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VITE_APP_VERSION: ${{ needs.resolve_version.outputs.version }}
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: gsm3-management-panel-windows-build
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path: dist/package/
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retention-days: 30
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build_docker:
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needs: resolve_version
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if: github.event.inputs.build_docker == 'true' || github.event_name == 'push'
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runs-on: ubuntu-latest
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steps:
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# 第一步:检出代码
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- name: 拉取仓库代码
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uses: actions/checkout@v4
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# 第二步:设置构建环境
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- name: 配置QEMU模拟器
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uses: docker/setup-qemu-action@v2
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- name: 配置Docker Buildx
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uses: docker/setup-buildx-action@v2
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with:
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driver-opts: network=host
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# 第三步:登录所有镜像仓库
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- name: 登录Docker仓库
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uses: docker/login-action@v2
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with:
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username: ${{ secrets.DOCKERHUB_USERNAME }}
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password: ${{ secrets.DOCKERHUB_TOKEN }}
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# 第四步:构建并推送多架构镜像(带缓存功能)
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- name: 缓存并构建推送DockerHub多架构镜像
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uses: docker/build-push-action@v4
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with:
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context: .
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platforms: linux/amd64,linux/arm64
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push: true
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tags: |
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xiaozhu674/gameservermanager:${{ needs.resolve_version.outputs.version }}
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${{ needs.resolve_version.outputs.is_stable == 'true' && 'xiaozhu674/gameservermanager:latest' || '' }}
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build-args: |
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APP_VERSION=${{ needs.resolve_version.outputs.version }}
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cache-from: type=gha
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cache-to: type=gha,mode=max
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build_docker_arm:
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needs: resolve_version
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if: github.event.inputs.build_docker_arm == 'true'
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runs-on: ubuntu-latest
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steps:
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# 第一步:检出代码
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- name: 拉取仓库代码
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uses: actions/checkout@v4
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# 第二步:设置构建环境
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- name: 配置QEMU模拟器
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uses: docker/setup-qemu-action@v2
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- name: 配置Docker Buildx
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uses: docker/setup-buildx-action@v2
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with:
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driver-opts: network=host
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# 第三步:登录Docker仓库
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- name: 登录Docker仓库
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uses: docker/login-action@v2
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with:
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username: ${{ secrets.DOCKERHUB_USERNAME }}
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password: ${{ secrets.DOCKERHUB_TOKEN }}
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# 第四步:构建并推送ARM64镜像
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- name: 构建并推送ARM64镜像
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uses: docker/build-push-action@v4
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with:
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context: .
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platforms: linux/arm64
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push: true
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tags: |
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xiaozhu674/gameservermanager:${{ needs.resolve_version.outputs.version }}-arm64-beta
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build-args: |
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APP_VERSION=${{ needs.resolve_version.outputs.version }}
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cache-from: type=gha
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cache-to: type=gha,mode=max
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# 创建发布版本(仅在推送标签时触发)
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create_release:
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if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v')
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needs: [resolve_version, build_linux, build_windows]
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runs-on: ubuntu-latest
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steps:
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- name: Download Linux x64 artifact
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uses: actions/download-artifact@v4
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with:
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name: gsm3-management-panel-linux-x64-build
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path: linux-x64-build/
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- name: Download Linux arm64 artifact
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uses: actions/download-artifact@v4
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with:
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name: gsm3-management-panel-linux-arm64-build
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path: linux-arm64-build/
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- name: Download Linux riscv64 artifact
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uses: actions/download-artifact@v4
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with:
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name: gsm3-management-panel-linux-riscv64-build
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path: linux-riscv64-build/
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- name: Download Windows artifact
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uses: actions/download-artifact@v4
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with:
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name: gsm3-management-panel-windows-build
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path: windows-build/
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# 发布产物文件名固定、不再追加版本号:对外下载地址可以长期不变,
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# 新版本发布时同名资产就地覆盖(同一 tag 重跑也会覆盖,天然幂等)。
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# 版本信息仍由 tag 与产物内部元数据体现,不写进文件名。
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- name: Create platform archives
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run: |
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tar -czf gsm3-management-panel-linux.tar.gz -C linux-x64-build .
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tar -czf gsm3-management-panel-linux-arm64.tar.gz -C linux-arm64-build .
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tar -czf gsm3-management-panel-linux-riscv64.tar.gz -C linux-riscv64-build .
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cd windows-build
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zip -r ../gsm3-management-panel-windows.zip .
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- name: Create Release
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uses: softprops/action-gh-release@v1
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with:
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files: |
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gsm3-management-panel-linux.tar.gz
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gsm3-management-panel-linux-arm64.tar.gz
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gsm3-management-panel-linux-riscv64.tar.gz
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gsm3-management-panel-windows.zip
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generate_release_notes: true
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draft: false
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prerelease: false
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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# 上传中继的每个 job 只能传一个文件,这里把 x86_64 的两个产物交接给下面的中继 job。
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# 交接的是已经打好包的文件本体,保证 Release 资产与中继分发的字节完全一致。
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- name: Upload x86_64 archives for relay
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uses: actions/upload-artifact@v4
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with:
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name: gsm3-management-panel-relay-x64
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path: |
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gsm3-management-panel-linux.tar.gz
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gsm3-management-panel-windows.zip
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retention-days: 7
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# 上传中继:Release 发布成功后,把 x86_64 的 Windows / Linux 包再分发到中继,供下载站对外提供固定地址。
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# 只上传 x86_64;ARM64 等其它架构只保留在 Release,不进中继。
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# 统一路径固定、不带版本号:同一路径重复上传即为就地覆盖,这是「固定下载地址」用法的前提。
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# 凭证模型(中继 CICD 是 public 仓库,不保存任何中继密钥,密钥一律由调用方持有):
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# 1. 中继地址:这里不传 relay-base,由中继 workflow 读取调用方的变量 RELAY_BASE;
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# 2. 中继密钥:中继侧 RELAY_ADMIN_KEY / RELAY_UPLOAD_KEY 为必填,必须由调用方传入,
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# 建议在 GSManagerXZ 组织级配置 Organization secrets,一处维护、全组织复用;
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# 3. 刻意不使用 secrets: inherit:GitHub 只允许「同一组织 / 同一企业」内使用 inherit,
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# 中继仓库在个人账号 yxsj245 名下,属于跨容器调用,只能用显式映射;
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# 将来中继仓库若迁入同一组织或企业,可改用 secrets: inherit。
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# 前置条件:中继仓库 scripts/relay-upload.sh 顶部的调用方白名单需包含本仓库(当前已包含)。
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relay_upload_linux:
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name: 上传中继-Linux x64
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needs: create_release
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if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v')
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uses: yxsj245/Download_Station_CICD/.github/workflows/relay-upload.yml@v1
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with:
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artifact-name: gsm3-management-panel-relay-x64
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file: gsm3-management-panel-linux.tar.gz
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logical-path: '开源项目/GSManager/gsm3-management-panel-linux.tar.gz'
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secrets:
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RELAY_ADMIN_KEY: ${{ secrets.RELAY_ADMIN_KEY }}
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RELAY_UPLOAD_KEY: ${{ secrets.RELAY_UPLOAD_KEY }}
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relay_upload_windows:
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name: 上传中继-Windows x64
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needs: create_release
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if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v')
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uses: yxsj245/Download_Station_CICD/.github/workflows/relay-upload.yml@v1
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with:
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artifact-name: gsm3-management-panel-relay-x64
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file: gsm3-management-panel-windows.zip
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logical-path: '开源项目/GSManager/gsm3-management-panel-windows.zip'
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secrets:
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RELAY_ADMIN_KEY: ${{ secrets.RELAY_ADMIN_KEY }}
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RELAY_UPLOAD_KEY: ${{ secrets.RELAY_UPLOAD_KEY }}
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