Files
CocosCreatorTutorial/TurntableDemo/assets/Script/TurntableMgr.js

156 lines
4.1 KiB
JavaScript

cc.Class({
extends: cc.Component,
properties: {
nodeBoxBg: cc.Node,
total: 6, //几项奖品
section: 0, //一项奖品切多少份
// resultIdx: 0, //显示的结果id
delayTime: 0, //延期多少才开始显示结果
isRandom: false,
},
initProperties() {
this.range = 360;
this.nodeBoxBg.rotation = 0;
this.maxRangeSpeed = this.range * 2;
this.rotationSpeed = 0;
this.choiceIdx = -1;
this.isFinish = false;
this.showResult = false;
//减速时,每次转动的角度
this.pathDelRota = 0;
this.initSection();
},
/**
* 分盘
*/
initSection() {
this.rotaionList = [];
let totalPath = this.section * this.total;
let path = this.range / totalPath;
this.path = path;
//减速时,每次转动的角度
this.pathDelRota = (this.range / (totalPath) * 2);
for (let i = 0; i < this.section; i++) {
this.rotaionList.push(path * i);
}
},
onLoad() {
},
/**
* @param {*} data
*/
init(data) {
this.initProperties();
this.resultIdx = (data.resultIdx - 1 + this.total) % this.total;
this.delayTime = data.delayTime || 2;
this.onEnd = data.onFinish;
let totalIdx = this.total - 1;
this.onAccelerate();
this.node.runAction(cc.sequence(cc.delayTime(1 + this.delayTime), cc.callFunc(() => {
console.log('已经选择');
this.choiceIdx = (totalIdx - this.resultIdx) * this.section;
if (this.isRandom) {
this.choiceIdx = this.randomChoiceIdx(this.choiceIdx);
}
})));
},
/**
* 结束回调
*/
onFinish() {
console.log('结束');
this.onEnd && this.onEnd();
},
/**
* 某项的区域下,随机一个下标
* @param {*} idx
*/
randomChoiceIdx(idx) {
console.log('randomChoiceIdx');
let randomIdx = Math.floor(Math.random() * (this.section - 1));
if (randomIdx == 0) { //不能是上边
randomIdx++;
} else if (randomIdx == this.section) { ////不能是下边
randomIdx--;
}
let temp = Math.floor(this.section / 2);
randomIdx = temp - randomIdx;
return idx + randomIdx;
},
/**
* 转动检测
* @param {*} rotation
*/
wacthRotaion(rotation) {
rotation %= this.range;
rotation |= 0;
let idx = rotation / this.path;
idx |= 0;
if (this.nowIdx != idx) {
this.nowIdx = idx;
if (this.showResult) {
console.log('showResult=', this.nowIdx, this.choiceIdx);
this.onDecelerate(this.pathDelRota);
//结束回调
if (this.choiceIdx == this.nowIdx) {
this.onFinish();
}
}
if (!this.showResult && this.choiceIdx == this.nowIdx) {
console.log('开始减速');
this.showResult = true;
}
}
},
/**
* 减速
*/
onDecelerate(del = 30) {
this.rotationSpeed -= del;
},
/**
* 加速
*/
onAccelerate() {
let accelPart = 4;
let part = this.maxRangeSpeed / accelPart;
if (this.accelerateAction) this.node.stopAction(this.accelerateAction);
this.accelerateAction = cc.repeat(cc.sequence(cc.delayTime(0.25), cc.callFunc(() => {
this.rotationSpeed += part;
console.log('this.rotationSpeed', this.rotationSpeed);
})), accelPart);
this.node.runAction(this.accelerateAction);
},
/**
* 每一帧回调
* @param {*} dt
*/
update(dt) {
dt = 0.016;
if (this.rotationSpeed >= 0) {
this.nodeBoxBg.rotation += this.rotationSpeed * dt;
}
this.wacthRotaion(this.nodeBoxBg.rotation);
},
/**
* 统一回收组件
*/
onDestroy() {
this.node.stopAllActions();
}
});