mirror of
https://github.com/Leo501/CocosCreatorTutorial.git
synced 2026-05-11 00:05:58 +08:00
156 lines
4.1 KiB
JavaScript
156 lines
4.1 KiB
JavaScript
cc.Class({
|
|
extends: cc.Component,
|
|
|
|
properties: {
|
|
nodeBoxBg: cc.Node,
|
|
total: 6, //几项奖品
|
|
section: 0, //一项奖品切多少份
|
|
// resultIdx: 0, //显示的结果id
|
|
delayTime: 0, //延期多少才开始显示结果
|
|
isRandom: false,
|
|
},
|
|
|
|
initProperties() {
|
|
this.range = 360;
|
|
this.nodeBoxBg.rotation = 0;
|
|
this.maxRangeSpeed = this.range * 2;
|
|
this.rotationSpeed = 0;
|
|
this.choiceIdx = -1;
|
|
this.isFinish = false;
|
|
this.showResult = false;
|
|
//减速时,每次转动的角度
|
|
this.pathDelRota = 0;
|
|
this.initSection();
|
|
},
|
|
|
|
/**
|
|
* 分盘
|
|
*/
|
|
initSection() {
|
|
this.rotaionList = [];
|
|
let totalPath = this.section * this.total;
|
|
let path = this.range / totalPath;
|
|
this.path = path;
|
|
//减速时,每次转动的角度
|
|
this.pathDelRota = (this.range / (totalPath) * 2);
|
|
for (let i = 0; i < this.section; i++) {
|
|
this.rotaionList.push(path * i);
|
|
}
|
|
},
|
|
|
|
onLoad() {
|
|
|
|
},
|
|
|
|
/**
|
|
* @param {*} data
|
|
*/
|
|
init(data) {
|
|
this.initProperties();
|
|
this.resultIdx = (data.resultIdx - 1 + this.total) % this.total;
|
|
this.delayTime = data.delayTime || 2;
|
|
this.onEnd = data.onFinish;
|
|
let totalIdx = this.total - 1;
|
|
this.onAccelerate();
|
|
this.node.runAction(cc.sequence(cc.delayTime(1 + this.delayTime), cc.callFunc(() => {
|
|
console.log('已经选择');
|
|
this.choiceIdx = (totalIdx - this.resultIdx) * this.section;
|
|
if (this.isRandom) {
|
|
this.choiceIdx = this.randomChoiceIdx(this.choiceIdx);
|
|
}
|
|
})));
|
|
},
|
|
|
|
/**
|
|
* 结束回调
|
|
*/
|
|
onFinish() {
|
|
console.log('结束');
|
|
this.onEnd && this.onEnd();
|
|
},
|
|
|
|
/**
|
|
* 某项的区域下,随机一个下标
|
|
* @param {*} idx
|
|
*/
|
|
randomChoiceIdx(idx) {
|
|
console.log('randomChoiceIdx');
|
|
let randomIdx = Math.floor(Math.random() * (this.section - 1));
|
|
if (randomIdx == 0) { //不能是上边
|
|
randomIdx++;
|
|
} else if (randomIdx == this.section) { ////不能是下边
|
|
randomIdx--;
|
|
}
|
|
let temp = Math.floor(this.section / 2);
|
|
randomIdx = temp - randomIdx;
|
|
return idx + randomIdx;
|
|
},
|
|
|
|
/**
|
|
* 转动检测
|
|
* @param {*} rotation
|
|
*/
|
|
wacthRotaion(rotation) {
|
|
rotation %= this.range;
|
|
rotation |= 0;
|
|
let idx = rotation / this.path;
|
|
idx |= 0;
|
|
|
|
if (this.nowIdx != idx) {
|
|
this.nowIdx = idx;
|
|
if (this.showResult) {
|
|
console.log('showResult=', this.nowIdx, this.choiceIdx);
|
|
this.onDecelerate(this.pathDelRota);
|
|
//结束回调
|
|
if (this.choiceIdx == this.nowIdx) {
|
|
this.onFinish();
|
|
}
|
|
}
|
|
if (!this.showResult && this.choiceIdx == this.nowIdx) {
|
|
console.log('开始减速');
|
|
this.showResult = true;
|
|
}
|
|
|
|
}
|
|
},
|
|
|
|
/**
|
|
* 减速
|
|
*/
|
|
onDecelerate(del = 30) {
|
|
this.rotationSpeed -= del;
|
|
},
|
|
|
|
/**
|
|
* 加速
|
|
*/
|
|
onAccelerate() {
|
|
let accelPart = 4;
|
|
let part = this.maxRangeSpeed / accelPart;
|
|
if (this.accelerateAction) this.node.stopAction(this.accelerateAction);
|
|
this.accelerateAction = cc.repeat(cc.sequence(cc.delayTime(0.25), cc.callFunc(() => {
|
|
this.rotationSpeed += part;
|
|
console.log('this.rotationSpeed', this.rotationSpeed);
|
|
})), accelPart);
|
|
this.node.runAction(this.accelerateAction);
|
|
},
|
|
|
|
/**
|
|
* 每一帧回调
|
|
* @param {*} dt
|
|
*/
|
|
update(dt) {
|
|
dt = 0.016;
|
|
if (this.rotationSpeed >= 0) {
|
|
this.nodeBoxBg.rotation += this.rotationSpeed * dt;
|
|
}
|
|
this.wacthRotaion(this.nodeBoxBg.rotation);
|
|
},
|
|
|
|
/**
|
|
* 统一回收组件
|
|
*/
|
|
onDestroy() {
|
|
this.node.stopAllActions();
|
|
}
|
|
}); |