Files
CocosCreatorTutorial/MovementDemo/assets/Movement/scripts/InputManager.ts

57 lines
1.2 KiB
TypeScript

import { _decorator, Component, Node, input, Input, EventKeyboard, KeyCode, game } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('InputManager')
export class InputManager extends Component {
// [1]
// dummy = '';
// [2]
// @property
// serializableDummy = 0;
onLoad() {
}
start() {
}
onEnable() {
input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this);
}
onDisable() {
input.off(Input.EventType.KEY_DOWN, this.onKeyDown, this);
}
onKeyDown(event: EventKeyboard) {
switch (event.keyCode) {
case KeyCode.KEY_A: {
console.log('key a');
//left
game.emit("rule_horizontal_push",-1)
} break;
case KeyCode.KEY_D: {
console.log('key d');
game.emit("rule_horizontal_push",1)
} break;
case KeyCode.KEY_W: {
game.emit("rule_vertical_push",1)
} break;
case KeyCode.KEY_S: {
game.emit("rule_vertical_push",-1)
} break;
}
}
// update(deltaTime: number) {
// }
}