Files
CocosCreatorTutorial/Websocket/assets/Script/HelloWorld.js
2018-07-29 23:18:50 +08:00

62 lines
1.4 KiB
JavaScript

const net = require('net');
const Emitter = require('./Emitter');
const emitter = new Emitter();
const wsNet = require('./WsNet');
cc.Class({
extends: cc.Component,
properties: {
label: {
default: null,
type: cc.Label
},
// defaults, set visually when attaching this script to the Canvas
text: 'Hello, World!'
},
// use this for initialization
onLoad: function () {
this.label.string = this.text;
// this.net = net;
// this.net.connect();
// this.net.addHandler('test_pust', (data) => {
// console.log('test_pust', data);
// });
// this.net.send('test_pust', 'hello');
// emitter.on('test_1', this.onTest_1, this);
// emitter.on('test_2', this.onTest_2);
// emitter.emit('test_1', 1, 1, 1);
// emitter.emit('test_2', 1, 1, 1);
// emitter.off('test_1', this.onTest_1);
this.initWsNet();
},
initWsNet() {
wsNet.init('ws://192.168.2.176:8181', (result) => {
console.log('result=', result);
});
},
onEventClick_close() {
wsNet.close();
},
onTest_1(data) {
console.log('onTest_1 data', arguments, this);
},
onTest_2(data) {
console.log('onTest_2 data', data, this);
console.log(arguments);
},
// called every frame
update: function (dt) {
},
});