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https://github.com/Leo501/CocosCreatorTutorial.git
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54 lines
1.4 KiB
TypeScript
54 lines
1.4 KiB
TypeScript
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import { _decorator, Component, Node, Label, Button, EventTouch } from 'cc';
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import ButtonUtil from './ButtonUtil';
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const { ccclass, property } = _decorator;
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@ccclass('Scene')
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export class Scene extends Component {
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@property(Label)
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txt: Label = null!;
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@property(Node)
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btn2: Node = null!;
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@property(Button)
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btn1: Button = null!;
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onLoad() {
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//手动添加button组件跟事件
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let btn = ButtonUtil.AddScaleButton(this.btn2);
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ButtonUtil.AddClick(btn, this.node, 'Scene', 'onClick_2');
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console.log('this.btn1',this.btn1);
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}
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start() {
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// [3]
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}
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onClick_1(event: EventTouch) {
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console.log('event 1', event);
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this.txt.string = 'button 1'
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}
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onClick_2(event: EventTouch) {
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console.log('event 2', event);
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this.txt.string = 'button 2';
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}
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// update (deltaTime: number) {
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// // [4]
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// }
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}
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/**
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* [1] Class member could be defined like this.
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* [2] Use `property` decorator if your want the member to be serializable.
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* [3] Your initialization goes here.
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* [4] Your update function goes here.
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*
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* Learn more about scripting: https://docs.cocos.com/creator/3.0/manual/en/scripting/
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* Learn more about CCClass: https://docs.cocos.com/creator/3.0/manual/en/scripting/ccclass.html
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* Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.0/manual/en/scripting/life-cycle-callbacks.html
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*/
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