mirror of
https://github.com/Leo501/CocosCreatorTutorial.git
synced 2026-05-07 22:27:22 +08:00
83 lines
2.3 KiB
JavaScript
83 lines
2.3 KiB
JavaScript
const PointConvertUtil = require('PointConvert');
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cc.Class({
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extends: cc.Component,
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properties: {
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},
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onLoad() {
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this.registerEvent();
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},
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registerEvent() {
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//touchstart 可以换成cc.Node.EventType.TOUCH_START
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this.node.on('touchstart', this.onEventStart, this);
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//touchmove 可以换成cc.Node.EventType.TOUCH_MOVE
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this.node.on('touchmove', this.onEventMove, this);
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//touchcancel 可以换成cc.Node.EventType.TOUCH_CANCEL
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this.node.on('touchcancel', this.onEventCancel, this);
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//touchend 可以换成cc.Node.EventType.TOUCH_END
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this.node.on('touchend', this.onEventEnd, this);
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},
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init(data) {
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},
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/**
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* 触摸开始
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* @param {*} event
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*/
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onEventStart(event) {
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//世界坐标
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let worldPoint = event.getLocation();
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let lcoalPoint = PointConvertUtil.worldConvertLocalPointAR(this.node, worldPoint);
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console.log('start Event \n worldPoint=', worldPoint, 'lcoalPoint=', lcoalPoint);
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},
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/**
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* 触摸移动
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* @param {*} event
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*/
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onEventMove(event) {
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//世界坐标
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let worldPoint = event.getLocation();
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let lcoalPoint = PointConvertUtil.worldConvertLocalPointAR(this.node, worldPoint);
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console.log('move Move \n worldPoint=', worldPoint, 'lcoalPoint=', lcoalPoint);
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},
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/**
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* 触摸
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* 当手指在目标节点区域外离开屏幕时
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* 比如说,触摸node的size是200x200。
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* 当超过这个区域时,就是触发这个事件
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* @param {*} event
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*/
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onEventCancel(event) {
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//世界坐标
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let worldPoint = event.getLocation();
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let lcoalPoint = PointConvertUtil.worldConvertLocalPointAR(this.node, worldPoint);
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console.log('cancel Event \n worldPoint=', worldPoint, 'lcoalPoint=', lcoalPoint);
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},
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/**
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* 当手指在目标节点区域内离开屏幕时
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* @param {*} event
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*/
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onEventEnd(event) {
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//世界坐标
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let worldPoint = event.getLocation();
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let lcoalPoint = PointConvertUtil.worldConvertLocalPointAR(this.node, worldPoint);
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console.log('end Event \n worldPoint=', worldPoint, 'lcoalPoint=', lcoalPoint);
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},
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update(dt) {
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},
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onDestroy() {
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}
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});
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