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2022-01-09 16:25:33 +08:00

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const { ccclass, property } = cc._decorator;
@ccclass
export default class TweemTest extends cc.Component {
@property({ type: cc.Node, displayName: "测试节点" })
public targetNode: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
private curTw: cc.Tween;
onLoad() {
}
start() {
}
onEventClick(event: cc.Touch, custom: string) {
if (custom == "1") {
this.repeatForeverAction(this.targetNode);
} else if (custom == "2") {
this.curTw.removeSelf();
} else if (custom == "3") {
this.tagAction(this.targetNode);
} else if (custom == "4") {
this.stopByTag(this.targetNode);
} else if (custom == "5") {
this.easeAction(this.targetNode);
} else if (custom == "6") {
this.stopAction(this.curTw)
} else if (custom == '7') {
this.progressAction(this.targetNode);
} else if (custom == '8') {
this.stopAction(this.curTw)
} else if (custom == "9") {
this.bezierAction(this.targetNode);
} else if (custom == "10") {
this.stopAction(this.curTw);
}
}
resetNode(node: cc.Node) {
node.position = cc.v3();
node.angle = 0;
}
/**
* 添加一个对属性进行绝对值计算的 action
* @param node
*/
toAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).to(0.2, { x: 200 }).start();
}
/**
* 添加一个对属性进行相对值计算的 action
* @param node
*/
byAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).by(0.2, { x: 200 }).start();
}
/**
* 添加一个回调 action
* @param node
*/
callAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).call(() => {
console.log('callback')
}).start();
}
/**
*
* @param node
*/
delayAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).delay(1).start();
}
/**
* 添加一个队列 action
* @param node
*/
sequenceAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).sequence(
cc.tween(node).to(0.2, { x: 110 }),
cc.tween(node).to(0.2, { y: 110 })
).start();
}
/**
* 添加一个并行 action
* @param node
*/
paralletAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).parallel(
cc.tween(node).to(0.2, { x: 110 }),
cc.tween(node).to(0.2, { y: 110 })
).start();
}
/**
* 添加一个重复 action这个 action 会将前一个动作作为他的参数。
* @param node
*/
repeatAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).sequence(
cc.tween(node).to(0.2, { x: 110 }),
cc.tween(node).to(0.2, { y: 110 }),
cc.tween(node).call(() => {
node.position = new cc.Vec3();
})
).repeat(2).start();
}
/**
*
* @param node
*/
repeatForeverAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).sequence(
cc.tween(node).to(0.2, { x: 110 }),
cc.tween(node).to(0.2, { y: 110 }),
cc.tween(node).call(() => {
node.position = new cc.Vec3();
})
).repeatForever().start();
}
/**
* 将之前所有的 action 整合为一个 action。
* @param node
*/
unionAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).to(0.2, { x: 110 })
.to(0.2, { y: 110 }).call(() => {
node.position = new cc.Vec3();
}).union().repeatForever().start();
}
/**
* 对节点动画关闭
* @param tw
*/
stopAction(tw: cc.Tween) {
tw.stop();
}
/**
* 对tween添加一个标签
* @param node
*/
tagAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).to(0.2, { x: 110 })
.to(0.2, { y: 110 }).call(() => {
node.position = new cc.Vec3();
}).union().tag(11).repeatForever().start();
}
/**
* 对节点动画通标签关闭
* @param node
* @param tag
*/
stopByTag(node: cc.Node, tag: number = 11) {
node.stopActionByTag(tag);
}
/**
* 添加一个缓动效果
* @param node
*/
easeAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node)
.to(1, { x: 100, y: 100 }, { easing: cc.easing['backIn'] })
.to(1, { x: 0, y: 0 }, { easing: "backOut" })
.union().repeatForever().start();
}
/**
* 添加一个 progress 函数
* @param node
*/
progressAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).to(1, { x: 100, y: 100 }, {
progress: (start, end, current, time) => {
console.log('1111', start, end, current, time);
current = start + (end - start) * time;
return current;
}
}).to(1, { x: 0, y: 0 }, {
progress: (start, end, current, time) => {
console.log('2222', start, end, current, time);
current = start + (end - start) * time;
return current;
}
}).union().repeatForever().start();
}
bezierAction(node: cc.Node) {
this.resetNode(node);
this.curTw = cc.tween(node).bezierTo(5, cc.v2(0, 0), cc.v2(150, 350), cc.v2(300, 0)).call(() => {
this.resetNode(node);
}).union().repeatForever().start();
}
// update (dt) {}
}