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https://github.com/Leo501/CocosCreatorTutorial.git
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42 lines
1.4 KiB
TypeScript
42 lines
1.4 KiB
TypeScript
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import { _decorator, Component, Node, v2, Vec2 } from 'cc';
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import { BezierCurvesKit } from './BezierCurvesKit';
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import { GraphicsHelper } from './GraphicsHelper';
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const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Component {
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@property(GraphicsHelper)
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graphicsHelper: GraphicsHelper = null!
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start() {
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// [3]
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let points = [v2(-300, -100), v2(-150, 700), v2(50, 600), v2(300, -200)];
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this.graphicsHelper.drawPoints(points, 10);
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this.graphicsHelper.drawFill();
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// let paths: Vec2[] = BezierCurves.getDrawingPoints2(points, 100);
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let paths:Vec2[]=BezierCurvesKit.Instacne.getUniformPoints(points,20);
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// this.graphicsHelper.drawPointsLine(paths);
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// this.graphicsHelper.drawStroke();
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this.graphicsHelper.drawPoints(paths, 3);
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this.graphicsHelper.drawFill();
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}
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// update (deltaTime: number) {
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// // [4]
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// }
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}
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/**
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* [1] Class member could be defined like this.
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* [2] Use `property` decorator if your want the member to be serializable.
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* [3] Your initialization goes here.
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* [4] Your update function goes here.
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*
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* Learn more about scripting: https://docs.cocos.com/creator/3.0/manual/en/scripting/
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* Learn more about CCClass: https://docs.cocos.com/creator/3.0/manual/en/scripting/ccclass.html
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* Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.0/manual/en/scripting/life-cycle-callbacks.html
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*/
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