import os import os.path import zipfile import shutil import json relativePath = '' zipDirList = [] def zip_dir(dirname, zipfilename): filelist = [] if os.path.isfile(dirname): filelist.append(dirname) else: for root, dirs, files in os.walk(dirname): for name in files: filelist.append(os.path.join(root, name)) zf = zipfile.ZipFile(zipfilename, "w", zipfile.zlib.DEFLATED) for tar in filelist: arcname = tar[len(dirname):] # print arcname zf.write(tar, arcname) zf.close() def unzip_file(zipfilename, unziptodir): if not os.path.exists(unziptodir): os.mkdir(unziptodir, 777) zfobj = zipfile.ZipFile(zipfilename) for name in zfobj.namelist(): name = name.replace('\\', '/') if name.endswith('/'): os.mkdir(os.path.join(unziptodir, name)) else: ext_filename = os.path.join(unziptodir, name) ext_dir = os.path.dirname(ext_filename) if not os.path.exists(ext_dir): os.mkdir(ext_dir, 777) outfile = open(ext_filename, 'wb') outfile.write(zfobj.read(name)) outfile.close() def encodeDir(rootdir): for parent, dirnames, filenames in os.walk(rootdir): print(parent, dirnames) for dirname in dirnames: print(parent) print(dirname) abspath = os.path.join(parent, dirname) # finishPath=os.path.join() zip_dir(abspath, abspath+'.zip') deleteDir(abspath) def deleteDir(dir): if(os.path.exists(dir)): shutil.rmtree(dir) def checkDir(rootdir): if os.path.exists(rootdir): os.removedirs(rootdir) os.makedirs(rootdir) def initParams(configPath): data = open(configPath, 'r') data = json.load(data) global relativePath relativePath = data['root'] + data['hotUpdateDirName'] global zipDirList zipDirList = data['zipDir'] def main(): configPath = os.path.abspath(os.path.join( os.getcwd(), "./GameConfig.json")) initParams(configPath) for dir in zipDirList: abspath = os.path.abspath(os.path.join(os.getcwd(), relativePath+dir)) print(abspath) encodeDir(abspath) pass main()