mirror of
https://github.com/Leo501/CocosCreatorTutorial.git
synced 2026-06-09 08:12:34 +08:00
优化转盘速度太慢的问题
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@@ -11,10 +11,14 @@ cc.Class({
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},
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initProperties() {
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this.range = 360;
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this.maxRangeSpeed = this.range * 2;
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this.rotationSpeed = 0;
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this.choiceIdx = -1;
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this.isFinish = false;
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this.showResult = false;
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//减速时,每次转动的角度
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this.pathDelRota = 0;
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this.initSection();
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},
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@@ -22,22 +26,19 @@ cc.Class({
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* 分盘
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*/
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initSection() {
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console.log('initSection');
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this.rotaionList = [];
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let totalPath = this.section * this.total;
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let path = 360 / totalPath;
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let path = this.range / totalPath;
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this.path = path;
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this.pathDelRota = 360 / (totalPath);
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//减速时,每次转动的角度
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this.pathDelRota = (this.range / (totalPath) * 2);
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for (let i = 0; i < this.section; i++) {
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this.rotaionList.push(path * i);
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}
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},
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start() {
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this.init({
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resultIdx: 2,
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delayTime: 3,
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});
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onLoad() {
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},
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/**
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@@ -46,12 +47,12 @@ cc.Class({
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init(data) {
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this.initProperties();
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this.resultIdx = (data.resultIdx - 1 + this.total) % this.total;
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this.delayTime = data.delayTime;
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this.delayTime = data.delayTime || 2;
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this.onEnd = data.onFinish;
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let totalIdx = this.total - 1;
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this.onAccelerate();
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this.node.runAction(cc.sequence(cc.delayTime(1 + this.delayTime), cc.callFunc(() => {
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console.log('已经选择了');
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console.log('已经选择');
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this.choiceIdx = (totalIdx - this.resultIdx) * this.section;
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if (this.isRandom) {
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this.choiceIdx = this.randomChoiceIdx(this.choiceIdx);
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@@ -59,11 +60,18 @@ cc.Class({
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})));
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},
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/**
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* 结束回调
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*/
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onFinish() {
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console.log('结束了');
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console.log('结束');
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this.onEnd && this.onEnd();
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},
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/**
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* 某项的区域下,随机一个下标
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* @param {*} idx
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*/
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randomChoiceIdx(idx) {
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console.log('randomChoiceIdx');
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let randomIdx = Math.floor(Math.random() * (this.section - 1));
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@@ -78,11 +86,11 @@ cc.Class({
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},
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/**
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*
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* 转动检测
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* @param {*} rotation
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*/
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wacthRotaion(rotation) {
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rotation %= 360;
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rotation %= this.range;
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rotation |= 0;
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let idx = rotation / this.path;
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idx |= 0;
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@@ -90,46 +98,18 @@ cc.Class({
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if (this.nowIdx != idx) {
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this.nowIdx = idx;
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if (this.showResult) {
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console.log('showResult=', this.nowIdx, this.choiceIdx);
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this.onDecelerate(this.pathDelRota);
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//结束回调
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if (this.choiceIdx == this.nowIdx) {
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this.onFinish();
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}
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}
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if (!this.showResult && this.choiceIdx == this.nowIdx) {
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console.log('开始减速');
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console.log(rotation, this.rotationSpeed);
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this.showResult = true;
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}
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if (this.rotationSpeed <= 0) {
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this.onFinish();
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}
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}
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},
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/**
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*
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* @param {*} rotation
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*/
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wacthRotaion_type1(rotation) {
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rotation %= 360;
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rotation |= 0;
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let idx = rotation / this.path;
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idx |= 0;
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if (this.nowIdx != idx) {
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this.nowIdx = idx;
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// console.log('nowIdx=', idx);
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if (this.choiceIdx == this.nowIdx) {
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console.log('开始减速');
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this.onDecelerate(30);
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}
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if (this.rotationSpeed == 5) {
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this.rotationSpeed = 0;
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}
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if (this.isFinish) {
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this.onDecelerate(15);
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// if(this)
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}
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if (this.rotationSpeed == 120) {
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this.isFinish = true;
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}
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}
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},
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@@ -144,11 +124,13 @@ cc.Class({
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* 加速
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*/
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onAccelerate() {
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let accelPart = 4;
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let part = this.maxRangeSpeed / accelPart;
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if (this.accelerateAction) this.node.stopAction(this.accelerateAction);
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this.accelerateAction = cc.repeat(cc.sequence(cc.delayTime(0.25), cc.callFunc(() => {
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this.rotationSpeed += 90;
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this.rotationSpeed += part;
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console.log('this.rotationSpeed', this.rotationSpeed);
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})), 4);
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})), accelPart);
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this.node.runAction(this.accelerateAction);
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},
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@@ -157,7 +139,6 @@ cc.Class({
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* @param {*} dt
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*/
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update(dt) {
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// console.log('dt=', dt);
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dt = 0.016;
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if (this.rotationSpeed >= 0) {
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this.nodeBoxBg.rotation += this.rotationSpeed * dt;
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@@ -168,5 +149,7 @@ cc.Class({
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/**
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* 统一回收组件
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*/
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onDestroy() { }
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onDestroy() {
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this.node.stopAllActions();
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}
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});
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