Files
Cocos2d-Lua-Community/tools/runner/Classes/setup.h
2020-03-04 21:55:02 +08:00

48 lines
1.2 KiB
C++

// Copyright 2020 KeNan Liu
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <string>
typedef void (*RELAUNCHER)(std::string& cmdLine);
class CommandSetup
{
public:
CommandSetup();
virtual ~CommandSetup();
static CommandSetup* getInstance();
void setRelauncher(RELAUNCHER cb);
void setEngineRootPath(std::string root);
void parseCommand(int argc, char *argv[]);
std::string makeCommand(void);
void setupEngine(void);
std::string getLogPath();
private:
void init(void);
bool _logToFile;
int _scale;
int _width;
int _height;
std::string _writePath;
std::string _gameRootPath;
std::string _engineRootPath;
RELAUNCHER _relauncher;
};