mirror of
https://github.com/u0u0/Cocos2d-Lua-Community.git
synced 2026-05-18 05:00:24 +08:00
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright 2020 KeNan Liu
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
typedef void (*RELAUNCHER)(std::string& cmdLine);
|
|
|
|
class CommandSetup
|
|
{
|
|
public:
|
|
CommandSetup();
|
|
virtual ~CommandSetup();
|
|
|
|
static CommandSetup* getInstance();
|
|
|
|
void setRelauncher(RELAUNCHER cb);
|
|
void setEngineRootPath(std::string root);
|
|
void parseCommand(int argc, char *argv[]);
|
|
std::string makeCommand(void);
|
|
void setupEngine(void);
|
|
std::string getLogPath();
|
|
|
|
private:
|
|
void init(void);
|
|
|
|
bool _logToFile;
|
|
int _scale;
|
|
int _width;
|
|
int _height;
|
|
std::string _writePath;
|
|
std::string _gameRootPath;
|
|
std::string _engineRootPath;
|
|
RELAUNCHER _relauncher;
|
|
};
|