Files
Cocos2d-Lua-Community/cocos/scripting/lua-bindings/auto/lua_cocos2dx_spine_auto.cpp
2021-07-06 14:46:33 +08:00

1587 lines
47 KiB
C++

#include "scripting/lua-bindings/auto/lua_cocos2dx_spine_auto.hpp"
#include "editor-support/spine/spine-cocos2dx.h"
#include "scripting/lua-bindings/manual/tolua_fix.h"
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
int lua_cocos2dx_spine_SkeletonRenderer_setTimeScale(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setTimeScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setTimeScale");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setTimeScale'", nullptr);
return 0;
}
cobj->setTimeScale(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setTimeScale",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setTimeScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setDebugBoundingRectEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugBoundingRectEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugBoundingRectEnabled");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugBoundingRectEnabled'", nullptr);
return 0;
}
cobj->setDebugBoundingRectEnabled(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugBoundingRectEnabled",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugBoundingRectEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_getDebugSlotsEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugSlotsEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugSlotsEnabled'", nullptr);
return 0;
}
bool ret = cobj->getDebugSlotsEnabled();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugSlotsEnabled",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugSlotsEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setBonesToSetupPose(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setBonesToSetupPose'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setBonesToSetupPose'", nullptr);
return 0;
}
cobj->setBonesToSetupPose();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setBonesToSetupPose",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setBonesToSetupPose'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setDebugSlotsEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugSlotsEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugSlotsEnabled");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugSlotsEnabled'", nullptr);
return 0;
}
cobj->setDebugSlotsEnabled(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugSlotsEnabled",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugSlotsEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setSlotsToSetupPose(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setSlotsToSetupPose'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setSlotsToSetupPose'", nullptr);
return 0;
}
cobj->setSlotsToSetupPose();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setSlotsToSetupPose",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setSlotsToSetupPose'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setToSetupPose(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setToSetupPose'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setToSetupPose'", nullptr);
return 0;
}
cobj->setToSetupPose();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setToSetupPose",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setToSetupPose'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setDebugMeshesEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugMeshesEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugMeshesEnabled");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugMeshesEnabled'", nullptr);
return 0;
}
cobj->setDebugMeshesEnabled(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugMeshesEnabled",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugMeshesEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_isTwoColorTint(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_isTwoColorTint'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_isTwoColorTint'", nullptr);
return 0;
}
bool ret = cobj->isTwoColorTint();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:isTwoColorTint",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_isTwoColorTint'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_getBlendFunc(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_getBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_getBlendFunc'", nullptr);
return 0;
}
const cocos2d::BlendFunc& ret = cobj->getBlendFunc();
blendfunc_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getBlendFunc",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_getBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setSlotsRange(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setSlotsRange'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
int arg0;
int arg1;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonRenderer:setSlotsRange");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "sp.SkeletonRenderer:setSlotsRange");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setSlotsRange'", nullptr);
return 0;
}
cobj->setSlotsRange(arg0, arg1);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setSlotsRange",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setSlotsRange'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_getDebugBoundingRectEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugBoundingRectEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugBoundingRectEnabled'", nullptr);
return 0;
}
bool ret = cobj->getDebugBoundingRectEnabled();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugBoundingRectEnabled",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugBoundingRectEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setDebugBonesEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugBonesEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugBonesEnabled");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugBonesEnabled'", nullptr);
return 0;
}
cobj->setDebugBonesEnabled(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugBonesEnabled",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setDebugBonesEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_getDebugBonesEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugBonesEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugBonesEnabled'", nullptr);
return 0;
}
bool ret = cobj->getDebugBonesEnabled();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugBonesEnabled",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugBonesEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_getTimeScale(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_getTimeScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_getTimeScale'", nullptr);
return 0;
}
double ret = cobj->getTimeScale();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getTimeScale",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_getTimeScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setTwoColorTint(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setTwoColorTint'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setTwoColorTint");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setTwoColorTint'", nullptr);
return 0;
}
cobj->setTwoColorTint(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setTwoColorTint",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setTwoColorTint'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_getDebugMeshesEnabled(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugMeshesEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugMeshesEnabled'", nullptr);
return 0;
}
bool ret = cobj->getDebugMeshesEnabled();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugMeshesEnabled",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_getDebugMeshesEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setBlendFunc(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::BlendFunc arg0;
ok &= luaval_to_blendfunc(tolua_S, 2, &arg0, "sp.SkeletonRenderer:setBlendFunc");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setBlendFunc'", nullptr);
return 0;
}
cobj->setBlendFunc(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setBlendFunc",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setVertexEffect(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setVertexEffect'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
spine::VertexEffect* arg0;
ok &= luaval_to_object<spine::VertexEffect>(tolua_S, 2, "sp.VertexEffect",&arg0, "sp.SkeletonRenderer:setVertexEffect");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_setVertexEffect'", nullptr);
return 0;
}
cobj->setVertexEffect(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setVertexEffect",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setVertexEffect'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_setSkin(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_setSkin'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 1) {
const char* arg0;
std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "sp.SkeletonRenderer:setSkin"); arg0 = arg0_tmp.c_str();
if (!ok) { break; }
cobj->setSkin(arg0);
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
do{
if (argc == 1) {
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setSkin");
if (!ok) { break; }
cobj->setSkin(arg0);
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setSkin",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_setSkin'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonRenderer_getSkeleton(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonRenderer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonRenderer_getSkeleton'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonRenderer_getSkeleton'", nullptr);
return 0;
}
spine::Skeleton* ret = cobj->getSkeleton();
object_to_luaval<spine::Skeleton>(tolua_S, "sp.Skeleton",(spine::Skeleton*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getSkeleton",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonRenderer_getSkeleton'.",&tolua_err);
#endif
return 0;
}
int lua_register_cocos2dx_spine_SkeletonRenderer(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"sp.SkeletonRenderer");
tolua_cclass(tolua_S,"SkeletonRenderer","sp.SkeletonRenderer","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"SkeletonRenderer");
tolua_function(tolua_S,"setTimeScale",lua_cocos2dx_spine_SkeletonRenderer_setTimeScale);
tolua_function(tolua_S,"setDebugBoundingRectEnabled",lua_cocos2dx_spine_SkeletonRenderer_setDebugBoundingRectEnabled);
tolua_function(tolua_S,"getDebugSlotsEnabled",lua_cocos2dx_spine_SkeletonRenderer_getDebugSlotsEnabled);
tolua_function(tolua_S,"setBonesToSetupPose",lua_cocos2dx_spine_SkeletonRenderer_setBonesToSetupPose);
tolua_function(tolua_S,"setDebugSlotsEnabled",lua_cocos2dx_spine_SkeletonRenderer_setDebugSlotsEnabled);
tolua_function(tolua_S,"setSlotsToSetupPose",lua_cocos2dx_spine_SkeletonRenderer_setSlotsToSetupPose);
tolua_function(tolua_S,"setToSetupPose",lua_cocos2dx_spine_SkeletonRenderer_setToSetupPose);
tolua_function(tolua_S,"setDebugMeshesEnabled",lua_cocos2dx_spine_SkeletonRenderer_setDebugMeshesEnabled);
tolua_function(tolua_S,"isTwoColorTint",lua_cocos2dx_spine_SkeletonRenderer_isTwoColorTint);
tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_spine_SkeletonRenderer_getBlendFunc);
tolua_function(tolua_S,"setSlotsRange",lua_cocos2dx_spine_SkeletonRenderer_setSlotsRange);
tolua_function(tolua_S,"getDebugBoundingRectEnabled",lua_cocos2dx_spine_SkeletonRenderer_getDebugBoundingRectEnabled);
tolua_function(tolua_S,"setDebugBonesEnabled",lua_cocos2dx_spine_SkeletonRenderer_setDebugBonesEnabled);
tolua_function(tolua_S,"getDebugBonesEnabled",lua_cocos2dx_spine_SkeletonRenderer_getDebugBonesEnabled);
tolua_function(tolua_S,"getTimeScale",lua_cocos2dx_spine_SkeletonRenderer_getTimeScale);
tolua_function(tolua_S,"setTwoColorTint",lua_cocos2dx_spine_SkeletonRenderer_setTwoColorTint);
tolua_function(tolua_S,"getDebugMeshesEnabled",lua_cocos2dx_spine_SkeletonRenderer_getDebugMeshesEnabled);
tolua_function(tolua_S,"setBlendFunc",lua_cocos2dx_spine_SkeletonRenderer_setBlendFunc);
tolua_function(tolua_S,"setVertexEffect",lua_cocos2dx_spine_SkeletonRenderer_setVertexEffect);
tolua_function(tolua_S,"setSkin",lua_cocos2dx_spine_SkeletonRenderer_setSkin);
tolua_function(tolua_S,"getSkeleton",lua_cocos2dx_spine_SkeletonRenderer_getSkeleton);
tolua_endmodule(tolua_S);
std::string typeName = typeid(spine::SkeletonRenderer).name();
g_luaType[typeName] = "sp.SkeletonRenderer";
g_typeCast["SkeletonRenderer"] = "sp.SkeletonRenderer";
return 1;
}
int lua_cocos2dx_spine_SkeletonAnimation_findAnimation(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_findAnimation'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:findAnimation");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_findAnimation'", nullptr);
return 0;
}
spine::Animation* ret = cobj->findAnimation(arg0);
object_to_luaval<spine::Animation>(tolua_S, "sp.Animation",(spine::Animation*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:findAnimation",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_findAnimation'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_setMix(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 3)
{
std::string arg0;
std::string arg1;
double arg2;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:setMix");
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonAnimation:setMix");
ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:setMix");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'", nullptr);
return 0;
}
cobj->setMix(arg0, arg1, arg2);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setMix",argc, 3);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_setDefaultMix(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
#if COCOS2D_DEBUG >= 1
if (!cobj) {
tolua_error(tolua_S, "invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setDefaultMix'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1) {
double arg0;
ok &= luaval_to_number(tolua_S, 2, &arg0, "sp.SkeletonAnimation:setDefaultMix");
if (!ok) {
tolua_error(tolua_S, "invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_setDefaultMix'", nullptr);
return 0;
}
cobj->setDefaultMix(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setDefaultMix", argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S, "#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setDefaultMix'.", &tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_addEmptyAnimation(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_addEmptyAnimation'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
int arg0;
double arg1;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:addEmptyAnimation");
ok &= luaval_to_number(tolua_S, 3,&arg1, "sp.SkeletonAnimation:addEmptyAnimation");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_addEmptyAnimation'", nullptr);
return 0;
}
spine::TrackEntry* ret = cobj->addEmptyAnimation(arg0, arg1);
object_to_luaval<spine::TrackEntry>(tolua_S, "sp.TrackEntry",(spine::TrackEntry*)ret);
return 1;
}
if (argc == 3)
{
int arg0;
double arg1;
double arg2;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:addEmptyAnimation");
ok &= luaval_to_number(tolua_S, 3,&arg1, "sp.SkeletonAnimation:addEmptyAnimation");
ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:addEmptyAnimation");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_addEmptyAnimation'", nullptr);
return 0;
}
spine::TrackEntry* ret = cobj->addEmptyAnimation(arg0, arg1, arg2);
object_to_luaval<spine::TrackEntry>(tolua_S, "sp.TrackEntry",(spine::TrackEntry*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:addEmptyAnimation",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_addEmptyAnimation'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_setUpdateOnlyIfVisible(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setUpdateOnlyIfVisible'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonAnimation:setUpdateOnlyIfVisible");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_setUpdateOnlyIfVisible'", nullptr);
return 0;
}
cobj->setUpdateOnlyIfVisible(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setUpdateOnlyIfVisible",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setUpdateOnlyIfVisible'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimation(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimation'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
int arg0;
double arg1;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:setEmptyAnimation");
ok &= luaval_to_number(tolua_S, 3,&arg1, "sp.SkeletonAnimation:setEmptyAnimation");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimation'", nullptr);
return 0;
}
spine::TrackEntry* ret = cobj->setEmptyAnimation(arg0, arg1);
object_to_luaval<spine::TrackEntry>(tolua_S, "sp.TrackEntry",(spine::TrackEntry*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setEmptyAnimation",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimation'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_clearTrack(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'", nullptr);
return 0;
}
cobj->clearTrack();
lua_settop(tolua_S, 1);
return 1;
}
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:clearTrack");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'", nullptr);
return 0;
}
cobj->clearTrack(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTrack",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimations(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimations'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "sp.SkeletonAnimation:setEmptyAnimations");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimations'", nullptr);
return 0;
}
cobj->setEmptyAnimations(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setEmptyAnimations",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimations'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_clearTracks(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'", nullptr);
return 0;
}
cobj->clearTracks();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTracks",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_spine_SkeletonAnimation_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (SkeletonAnimation)");
return 0;
}
int lua_register_cocos2dx_spine_SkeletonAnimation(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"sp.SkeletonAnimation");
tolua_cclass(tolua_S,"SkeletonAnimation","sp.SkeletonAnimation","sp.SkeletonRenderer",nullptr);
tolua_beginmodule(tolua_S,"SkeletonAnimation");
tolua_function(tolua_S,"findAnimation",lua_cocos2dx_spine_SkeletonAnimation_findAnimation);
tolua_function(tolua_S,"setMix",lua_cocos2dx_spine_SkeletonAnimation_setMix);
tolua_function(tolua_S,"setDefaultMix",lua_cocos2dx_spine_SkeletonAnimation_setDefaultMix);
tolua_function(tolua_S,"addEmptyAnimation",lua_cocos2dx_spine_SkeletonAnimation_addEmptyAnimation);
tolua_function(tolua_S,"setUpdateOnlyIfVisible",lua_cocos2dx_spine_SkeletonAnimation_setUpdateOnlyIfVisible);
tolua_function(tolua_S,"setEmptyAnimation",lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimation);
tolua_function(tolua_S,"clearTrack",lua_cocos2dx_spine_SkeletonAnimation_clearTrack);
tolua_function(tolua_S,"setEmptyAnimations",lua_cocos2dx_spine_SkeletonAnimation_setEmptyAnimations);
tolua_function(tolua_S,"clearTracks",lua_cocos2dx_spine_SkeletonAnimation_clearTracks);
tolua_endmodule(tolua_S);
std::string typeName = typeid(spine::SkeletonAnimation).name();
g_luaType[typeName] = "sp.SkeletonAnimation";
g_typeCast["SkeletonAnimation"] = "sp.SkeletonAnimation";
return 1;
}
TOLUA_API int register_all_cocos2dx_spine(lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_module(tolua_S,"sp",0);
tolua_beginmodule(tolua_S,"sp");
lua_register_cocos2dx_spine_SkeletonRenderer(tolua_S);
lua_register_cocos2dx_spine_SkeletonAnimation(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}