mirror of
https://github.com/u0u0/Cocos2d-Lua-Community.git
synced 2026-05-31 13:11:35 +08:00
1263 lines
46 KiB
C++
1263 lines
46 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/auto/lua_cocos2dx_spine_auto.hpp"
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#include "scripting/lua-bindings/manual/spine/lua_cocos2dx_spine_manual.hpp"
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#include "scripting/lua-bindings/manual/spine/lua_spSkeletonData.hpp"
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#include "scripting/lua-bindings/manual/tolua_fix.h"
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#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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#include "scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.h"
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#include "scripting/lua-bindings/manual/CCLuaValue.h"
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#include "editor-support/spine/spine.h"
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#include "editor-support/spine/spine-cocos2dx.h"
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#include "scripting/lua-bindings/manual/spine/LuaSkeletonAnimation.h"
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#include "scripting/lua-bindings/manual/CCLuaEngine.h"
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using namespace spine;
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static int lua_cocos2dx_spine_SkeletonAnimation_createWithData(lua_State* L)
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{
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if (nullptr == L)
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return 0 ;
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int argc = 0;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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if (!tolua_isusertable(L,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(L) - 1;
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if (1 == argc)
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{
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(L,2,"sp.SkeletonData",0,&tolua_err)) goto tolua_lerror;
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#endif
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lua_spSkeletonData *luaSpData = static_cast<lua_spSkeletonData *>(tolua_tousertype(L,2,0));
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auto tolua_ret = LuaSkeletonAnimation::createWithData(luaSpData->data, false);
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int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
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int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, nID, pLuaID, (void*)tolua_ret,"sp.SkeletonAnimation");
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return 1;
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}
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luaL_error(L, "'createWithData' function of SkeletonAnimation has wrong number of arguments: %d, was expecting %d\n", argc, 1);
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(L,"#ferror in function 'createWithData'.",&tolua_err);
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#endif
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return 0;
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}
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static int lua_cocos2dx_spine_SkeletonAnimation_createWithJsonFile(lua_State* L)
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{
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if (nullptr == L)
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return 0 ;
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int argc = 0;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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if (!tolua_isusertable(L,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(L) - 1;
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if (2 == argc)
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{
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isstring(L, 2, 0, &tolua_err) ||
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!tolua_isstring(L, 3 ,0, &tolua_err))
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{
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goto tolua_lerror;
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}
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#endif
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const char* skeletonDataFile = tolua_tostring(L, 2, "");
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const char* atlasFile = tolua_tostring(L, 3, "");;
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auto tolua_ret = LuaSkeletonAnimation::createWithJsonFile(skeletonDataFile, atlasFile);
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int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
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int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, nID, pLuaID, (void*)tolua_ret,"sp.SkeletonAnimation");
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return 1;
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} else if (3 == argc)
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{
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isstring(L, 2, 0, &tolua_err) ||
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!tolua_isstring(L, 3 ,0, &tolua_err) ||
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!tolua_isnumber(L, 4 ,0, &tolua_err))
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{
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goto tolua_lerror;
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}
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#endif
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const char* skeletonDataFile = tolua_tostring(L, 2, "");
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const char* atlasFile = tolua_tostring(L, 3, "");
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LUA_NUMBER scale = tolua_tonumber(L, 4, 1);
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auto tolua_ret = LuaSkeletonAnimation::createWithJsonFile(skeletonDataFile, atlasFile, scale);
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int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
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int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, nID, pLuaID, (void*)tolua_ret,"sp.SkeletonAnimation");
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return 1;
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}
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luaL_error(L, "'createWithJsonFile' function of SkeletonAnimation has wrong number of arguments: %d, was expecting %d\n", argc, 2);
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(L,"#ferror in function 'createWithJsonFile'.",&tolua_err);
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#endif
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return 0;
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}
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static int lua_cocos2dx_spine_SkeletonAnimation_createWithBinaryFile(lua_State* L)
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{
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if (nullptr == L)
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return 0 ;
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int argc = 0;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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if (!tolua_isusertable(L,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(L) - 1;
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if (2 == argc)
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{
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isstring(L, 2, 0, &tolua_err) ||
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!tolua_isstring(L, 3 ,0, &tolua_err))
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{
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goto tolua_lerror;
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}
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#endif
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const char* skeletonDataFile = tolua_tostring(L, 2, "");
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const char* atlasFile = tolua_tostring(L, 3, "");;
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auto tolua_ret = LuaSkeletonAnimation::createWithBinaryFile(skeletonDataFile, atlasFile);
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int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
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int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, nID, pLuaID, (void*)tolua_ret,"sp.SkeletonAnimation");
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return 1;
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} else if (3 == argc)
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{
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isstring(L, 2, 0, &tolua_err) ||
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!tolua_isstring(L, 3 ,0, &tolua_err) ||
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!tolua_isnumber(L, 4 ,0, &tolua_err))
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{
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goto tolua_lerror;
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}
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#endif
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const char* skeletonDataFile = tolua_tostring(L, 2, "");
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const char* atlasFile = tolua_tostring(L, 3, "");
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LUA_NUMBER scale = tolua_tonumber(L, 4, 1);
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auto tolua_ret = LuaSkeletonAnimation::createWithBinaryFile(skeletonDataFile, atlasFile, scale);
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int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
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int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, nID, pLuaID, (void*)tolua_ret,"sp.SkeletonAnimation");
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return 1;
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}
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luaL_error(L, "'createWithBinaryFile' function of SkeletonAnimation has wrong number of arguments: %d, was expecting %d\n", argc, 2);
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(L,"#ferror in function 'createWithBinaryFile'.",&tolua_err);
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#endif
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return 0;
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}
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int executeSpineEvent(LuaSkeletonAnimation* skeletonAnimation, int handler, EventType eventType, TrackEntry* entry, spine
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::Event* event = nullptr )
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{
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if (nullptr == skeletonAnimation || 0 == handler)
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return 0;
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LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
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if (nullptr == stack)
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return 0;
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lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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if (nullptr == L)
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return 0;
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int ret = 0;
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std::string animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName().buffer() : "";
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std::string eventTypeName = "";
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switch (eventType) {
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case EventType_Start:
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{
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eventTypeName = "start";
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}
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break;
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case EventType_Interrupt:
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{
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eventTypeName = "interrupt";
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}
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break;
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case EventType_End:
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{
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eventTypeName = "end";
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}
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break;
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case EventType_Dispose:
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{
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eventTypeName = "dispose";
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}
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break;
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case EventType_Complete:
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{
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eventTypeName = "complete";
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}
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break;
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case EventType_Event:
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{
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eventTypeName = "event";
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}
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break;
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default:
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break;
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}
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LuaValueDict spineEvent;
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("type", LuaValue::stringValue(eventTypeName)));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("trackIndex", LuaValue::intValue(entry->getTrackIndex())));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("animation", LuaValue::stringValue(animationName)));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("loopCount", LuaValue::intValue(std::floor(entry->getTrackTime() / entry->getAnimationEnd()))));
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if (nullptr != event)
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{
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LuaValueDict dict; // cur value
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LuaValueDict dataDict; // default value
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spine::EventData &data = (spine::EventData &)event->getData();
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dataDict.insert(dataDict.end(), LuaValueDict::value_type("name", LuaValue::stringValue(data.getName().buffer())));
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dataDict.insert(dataDict.end(), LuaValueDict::value_type("intValue", LuaValue::intValue(data.getIntValue())));
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dataDict.insert(dataDict.end(), LuaValueDict::value_type("floatValue", LuaValue::floatValue(data.getFloatValue())));
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dataDict.insert(dataDict.end(), LuaValueDict::value_type("stringValue", LuaValue::stringValue(data.getStringValue().buffer())));
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dataDict.insert(dataDict.end(), LuaValueDict::value_type("audioPath", LuaValue::stringValue(data.getAudioPath().buffer())));
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dataDict.insert(dataDict.end(), LuaValueDict::value_type("volume", LuaValue::floatValue(data.getVolume())));
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dataDict.insert(dataDict.end(), LuaValueDict::value_type("balance", LuaValue::floatValue(data.getBalance())));
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dict.insert(dict.end(), LuaValueDict::value_type("data", LuaValue::dictValue(dataDict)));
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dict.insert(dict.end(), LuaValueDict::value_type("time", LuaValue::floatValue(event->getTime())));
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dict.insert(dict.end(), LuaValueDict::value_type("intValue", LuaValue::intValue(event->getIntValue())));
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dict.insert(dict.end(), LuaValueDict::value_type("floatValue", LuaValue::floatValue(event->getFloatValue())));
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dict.insert(dict.end(), LuaValueDict::value_type("stringValue", LuaValue::stringValue(event->getStringValue().buffer())));
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dict.insert(dict.end(), LuaValueDict::value_type("volume", LuaValue::floatValue(event->getVolume())));
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dict.insert(dict.end(), LuaValueDict::value_type("balance", LuaValue::floatValue(event->getBalance())));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("event", LuaValue::dictValue(dict)));
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}
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stack->pushLuaValueDict(spineEvent);
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ret = stack->executeFunctionByHandler(handler, 1);
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return ret;
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}
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int lua_cocos2dx_spine_SkeletonAnimation_registerSpineEventHandler(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err) ||
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!toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err) ||
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!tolua_isnumber(tolua_S, 3, 0, &tolua_err) ||
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!tolua_isnoobj(tolua_S,4,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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LuaSkeletonAnimation* self = (LuaSkeletonAnimation*) tolua_tousertype(tolua_S,1,0);
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if (NULL != self ) {
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int handler = ( toluafix_ref_function(tolua_S,2,0));
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EventType eventType = static_cast<EventType>((int)tolua_tonumber(tolua_S, 3, 0));
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switch (eventType) {
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case EventType_Start:
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{
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self->setStartListener([=](TrackEntry* entry){
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executeSpineEvent(self, handler, eventType, entry);
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});
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START);
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}
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break;
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case EventType_Interrupt:
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{
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self->setInterruptListener([=](TrackEntry* entry){
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executeSpineEvent(self, handler, eventType, entry);
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});
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_INTERRUPT);
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}
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break;
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case EventType_End:
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{
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self->setEndListener([=](TrackEntry* entry){
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executeSpineEvent(self, handler, eventType, entry);
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});
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_END);
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}
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break;
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case EventType_Dispose:
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{
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self->setDisposeListener([=](TrackEntry* entry){
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executeSpineEvent(self, handler, eventType, entry);
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});
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_DISPOSE);
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}
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break;
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case EventType_Complete:
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{
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self->setCompleteListener([=](TrackEntry* entry){
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executeSpineEvent(self, handler, eventType, entry);
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});
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_COMPLETE);
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}
|
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break;
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case EventType_Event:
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{
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self->setEventListener([=](TrackEntry* entry, spine::Event* event){
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executeSpineEvent(self, handler, eventType, entry, event);
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});
|
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_EVENT);
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}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
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return 0;
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#ifndef TOLUA_RELEASE
|
|
tolua_lerror:
|
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tolua_error(tolua_S,"#ferror in function 'registerSpineEventHandler'.",&tolua_err);
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|
return 0;
|
|
#endif
|
|
}
|
|
|
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int lua_cocos2dx_spine_SkeletonAnimation_unregisterSpineEventHandler(lua_State* tolua_S)
|
|
{
|
|
#ifndef TOLUA_RELEASE
|
|
tolua_Error tolua_err;
|
|
if (
|
|
!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err) ||
|
|
!tolua_isnumber(tolua_S, 2, 0, &tolua_err) ||
|
|
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
|
)
|
|
goto tolua_lerror;
|
|
else
|
|
#endif
|
|
{
|
|
LuaSkeletonAnimation *self = (LuaSkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
if (NULL != self ) {
|
|
EventType eventType = static_cast<EventType>((int)tolua_tonumber(tolua_S, 2, 0));
|
|
ScriptHandlerMgr::HandlerType handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START;
|
|
switch (eventType) {
|
|
case EventType_Start:
|
|
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START;
|
|
self->setStartListener(nullptr);
|
|
break;
|
|
case EventType_Interrupt:
|
|
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_INTERRUPT;
|
|
break;
|
|
case EventType_End:
|
|
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_END;
|
|
self->setEndListener(nullptr);
|
|
break;
|
|
case EventType_Dispose:
|
|
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_DISPOSE;
|
|
break;
|
|
case EventType_Complete:
|
|
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_COMPLETE;
|
|
self->setCompleteListener(nullptr);
|
|
break;
|
|
case EventType_Event:
|
|
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_EVENT;
|
|
self->setEventListener(nullptr);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, handlerType);
|
|
}
|
|
}
|
|
return 0;
|
|
#ifndef TOLUA_RELEASE
|
|
tolua_lerror:
|
|
tolua_error(tolua_S,"#ferror in function 'unregisterScriptHandler'.",&tolua_err);
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_setPreUpdateWorldTransformsListener(lua_State* tolua_S)
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (
|
|
!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err) ||
|
|
!toluafix_isfunction(tolua_S, 2, "LUA_FUNCTION", 0, &tolua_err)
|
|
) {
|
|
tolua_error(tolua_S, "#ferror in function 'setPreUpdateWorldTransformsListener'.", &tolua_err);
|
|
return 0;
|
|
}
|
|
#endif
|
|
LuaSkeletonAnimation *self = (LuaSkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
|
|
int handler = (toluafix_ref_function(tolua_S, 2, 0));
|
|
if (handler != 0) {
|
|
self->setPreUpdateWorldTransformsListener([=](SkeletonAnimation *) {
|
|
LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 0);
|
|
});
|
|
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_PREUPDATE);
|
|
} else {
|
|
self->setPreUpdateWorldTransformsListener(nullptr);
|
|
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_PREUPDATE);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_setPostUpdateWorldTransformsListener(lua_State* tolua_S)
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (
|
|
!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err) ||
|
|
!toluafix_isfunction(tolua_S, 2, "LUA_FUNCTION", 0, &tolua_err)
|
|
) {
|
|
tolua_error(tolua_S, "#ferror in function 'setPostUpdateWorldTransformsListener'.", &tolua_err);
|
|
return 0;
|
|
}
|
|
#endif
|
|
LuaSkeletonAnimation *self = (LuaSkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
|
|
int handler = (toluafix_ref_function(tolua_S, 2, 0));
|
|
if (handler != 0) {
|
|
self->setPostUpdateWorldTransformsListener([=](SkeletonAnimation *) {
|
|
LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 0);
|
|
});
|
|
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_POSTUPDATE);
|
|
} else {
|
|
self->setPostUpdateWorldTransformsListener(nullptr);
|
|
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_POSTUPDATE);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_addAnimation(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
bool ok = true;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
#endif
|
|
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_addAnimation'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S)-1;
|
|
if (argc == 3)
|
|
{
|
|
int arg0;
|
|
const char* arg1;
|
|
bool arg2;
|
|
|
|
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:addAnimation");
|
|
|
|
std::string arg1_tmp; ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:addAnimation"); arg1 = arg1_tmp.c_str();
|
|
|
|
ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonAnimation:addAnimation");
|
|
if(!ok)
|
|
return 0;
|
|
cobj->addAnimation(arg0, arg1, arg2);
|
|
|
|
lua_settop(tolua_S, 1);
|
|
return 1;
|
|
}
|
|
if (argc == 4)
|
|
{
|
|
int arg0;
|
|
const char* arg1;
|
|
bool arg2;
|
|
double arg3;
|
|
|
|
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:addAnimation");
|
|
|
|
std::string arg1_tmp; ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:addAnimation"); arg1 = arg1_tmp.c_str();
|
|
|
|
ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonAnimation:addAnimation");
|
|
|
|
ok &= luaval_to_number(tolua_S, 5,&arg3, "sp.SkeletonAnimation:addAnimation");
|
|
if(!ok)
|
|
return 0;
|
|
|
|
cobj->addAnimation(arg0, arg1, arg2, arg3);
|
|
|
|
lua_settop(tolua_S, 1);
|
|
return 1;
|
|
}
|
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "addAnimation",argc, 3);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_addAnimation'.",&tolua_err);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_setAnimation(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
bool ok = true;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
#endif
|
|
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setAnimation'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S)-1;
|
|
if (argc == 3)
|
|
{
|
|
int arg0;
|
|
const char* arg1;
|
|
bool arg2;
|
|
|
|
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:setAnimation");
|
|
|
|
std::string arg1_tmp; ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:setAnimation"); arg1 = arg1_tmp.c_str();
|
|
|
|
ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonAnimation:setAnimation");
|
|
if(!ok)
|
|
return 0;
|
|
|
|
cobj->setAnimation(arg0, arg1, arg2);
|
|
|
|
lua_settop(tolua_S, 1);
|
|
return 1;
|
|
}
|
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "setAnimation",argc, 3);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setAnimation'.",&tolua_err);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_setAttachment(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setAttachment'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S)-1;
|
|
if (argc > 0) {
|
|
const char *arg0 = lua_tostring(tolua_S, 2);
|
|
|
|
if(!arg0) {
|
|
tolua_error(tolua_S, "sp.SkeletonAnimation:setAttachment arg 1 must string", nullptr);
|
|
return 0;
|
|
}
|
|
|
|
const char* arg1 = lua_tostring(tolua_S, 3);
|
|
if (arg1) {
|
|
// set new Attachment
|
|
cobj->setAttachment(arg0, arg1);
|
|
} else {
|
|
// remove Attachment
|
|
cobj->setAttachment(arg0, NULL);
|
|
}
|
|
|
|
lua_settop(tolua_S, 1);
|
|
return 1;
|
|
}
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setAttachment'.",&tolua_err);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_getAttachment(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S, "invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_getAttachment'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S) - 1;
|
|
if (argc > 0) {
|
|
const char *arg0 = lua_tostring(tolua_S, 2);
|
|
if (!arg0) {
|
|
tolua_error(tolua_S, "sp.SkeletonAnimation:getAttachment arg 1 must string", nullptr);
|
|
return 0;
|
|
}
|
|
const char* arg1 = lua_tostring(tolua_S, 3);
|
|
if (!arg1) {
|
|
tolua_error(tolua_S, "sp.SkeletonAnimation:getAttachment arg 2 must string", nullptr);
|
|
return 0;
|
|
}
|
|
|
|
// getAttachment auto find skin attackment
|
|
Attachment *attachment = cobj->getAttachment(arg0, arg1);
|
|
if (!attachment) {
|
|
tolua_error(tolua_S, "sp.SkeletonAnimation:getAttachment can not find attachment", nullptr);
|
|
return 0;
|
|
}
|
|
Slot *slot = cobj->findSlot(arg0); // no need check null for slot now
|
|
|
|
// return a table
|
|
lua_newtable(tolua_S);
|
|
VertexAttachment *vertexAtt = NULL;
|
|
const char *typeStr = "Unkonw";
|
|
|
|
if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
typeStr = "Region";
|
|
float point[8]; // 4 point
|
|
RegionAttachment *regionAttachment = static_cast<RegionAttachment*>(attachment);
|
|
regionAttachment->computeWorldVertices(slot->getBone(), point, 0, 2);
|
|
// br
|
|
lua_pushstring(tolua_S, "br");
|
|
lua_newtable(tolua_S);
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, point[0]);
|
|
lua_rawset(tolua_S, -3);// end x
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, point[1]);
|
|
lua_rawset(tolua_S, -3);// end y
|
|
lua_rawset(tolua_S, -3);// end br
|
|
// bl
|
|
lua_pushstring(tolua_S, "bl");
|
|
lua_newtable(tolua_S);
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, point[2]);
|
|
lua_rawset(tolua_S, -3);// end x
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, point[3]);
|
|
lua_rawset(tolua_S, -3);// end y
|
|
lua_rawset(tolua_S, -3);// end bl
|
|
// ul
|
|
lua_pushstring(tolua_S, "ul");
|
|
lua_newtable(tolua_S);
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, point[4]);
|
|
lua_rawset(tolua_S, -3);// end x
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, point[5]);
|
|
lua_rawset(tolua_S, -3);// end y
|
|
lua_rawset(tolua_S, -3);// end ul
|
|
// ur
|
|
lua_pushstring(tolua_S, "ur");
|
|
lua_newtable(tolua_S);
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, point[6]);
|
|
lua_rawset(tolua_S, -3);// end x
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, point[7]);
|
|
lua_rawset(tolua_S, -3);// end y
|
|
lua_rawset(tolua_S, -3);// end ur
|
|
} else if (attachment->getRTTI().isExactly(BoundingBoxAttachment::rtti)) {
|
|
typeStr = "BoundingBox";
|
|
vertexAtt = static_cast<VertexAttachment*>(attachment);
|
|
} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
|
|
typeStr = "Mesh";
|
|
vertexAtt = static_cast<VertexAttachment*>(attachment);
|
|
} else if (attachment->getRTTI().isExactly(PathAttachment::rtti)) {
|
|
typeStr = "Path";
|
|
vertexAtt = static_cast<VertexAttachment*>(attachment);
|
|
} else if (attachment->getRTTI().isExactly(PointAttachment::rtti)) {
|
|
float x, y;
|
|
typeStr = "Point";
|
|
PointAttachment *pointAtt = static_cast<PointAttachment*>(attachment);
|
|
pointAtt->computeWorldPosition(slot->getBone(), x, y);
|
|
// point
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, x);
|
|
lua_rawset(tolua_S, -3);// end x
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, y);
|
|
lua_rawset(tolua_S, -3);// end y
|
|
} else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) {
|
|
typeStr = "Clipping";
|
|
}
|
|
|
|
if (vertexAtt) {
|
|
const int length = vertexAtt->getWorldVerticesLength();
|
|
float *points = (float *)malloc(sizeof(float) * length);
|
|
vertexAtt->computeWorldVertices(*slot, 0, length, points, 0, 2);
|
|
// vertices
|
|
lua_pushstring(tolua_S, "points");
|
|
lua_newtable(tolua_S);
|
|
for (int index = 0; index < length / 2; index++) {
|
|
lua_newtable(tolua_S);
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, points[index * 2]);
|
|
lua_rawset(tolua_S, -3);// end x
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, points[index * 2 + 1]);
|
|
lua_rawset(tolua_S, -3);// end x
|
|
lua_rawseti(tolua_S, -2, index + 1);// point add to vertices
|
|
}
|
|
lua_rawset(tolua_S, -3);// end vertices
|
|
free(points);
|
|
}
|
|
|
|
// type
|
|
lua_pushstring(tolua_S, "type");
|
|
lua_pushstring(tolua_S, typeStr);
|
|
lua_rawset(tolua_S, -3);
|
|
return 1;
|
|
}
|
|
|
|
luaL_error(tolua_S, "getAttachment has wrong number of arguments: %d, was expecting %d \n", argc, 2);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S, "#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_getAttachment'.", &tolua_err);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_findBone(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_findBone'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S)-1;
|
|
if (argc == 1)
|
|
{
|
|
const char *arg0 = lua_tostring(tolua_S, 2);
|
|
if(!arg0) {
|
|
tolua_error(tolua_S, "sp.SkeletonAnimation:findBone arg 1 must string", nullptr);
|
|
return 0;
|
|
}
|
|
|
|
// call spine func
|
|
Bone *bone = cobj->findBone(arg0);
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (nullptr == bone) {
|
|
tolua_error(tolua_S,"sp.SkeletonAnimation:findBone can not find bone", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
// === return a table ===
|
|
lua_newtable(tolua_S);
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, bone->getX());
|
|
lua_rawset(tolua_S, -3); /* bone.x */
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, bone->getY());
|
|
lua_rawset(tolua_S, -3); /* bone.y */
|
|
lua_pushstring(tolua_S, "rotation");
|
|
lua_pushnumber(tolua_S, bone->getRotation());
|
|
lua_rawset(tolua_S, -3); /* bone.rotation */
|
|
lua_pushstring(tolua_S, "scaleX");
|
|
lua_pushnumber(tolua_S, bone->getScaleX());
|
|
lua_rawset(tolua_S, -3); /* bone.scaleX */
|
|
lua_pushstring(tolua_S, "scaleY");
|
|
lua_pushnumber(tolua_S, bone->getScaleY());
|
|
lua_rawset(tolua_S, -3); /* bone.scaleY */
|
|
lua_pushstring(tolua_S, "shearX");
|
|
lua_pushnumber(tolua_S, bone->getShearX());
|
|
lua_rawset(tolua_S, -3); /* bone.shearX */
|
|
lua_pushstring(tolua_S, "shearY");
|
|
lua_pushnumber(tolua_S, bone->getShearY());
|
|
lua_rawset(tolua_S, -3); /* bone.shearY */
|
|
lua_pushstring(tolua_S, "worldX");
|
|
lua_pushnumber(tolua_S, bone->getWorldX());
|
|
lua_rawset(tolua_S, -3); /* bone.worldX */
|
|
lua_pushstring(tolua_S, "worldY");
|
|
lua_pushnumber(tolua_S, bone->getWorldY());
|
|
lua_rawset(tolua_S, -3); /* bone.worldY */
|
|
lua_pushstring(tolua_S, "worldRotationX");
|
|
lua_pushnumber(tolua_S, bone->getWorldRotationX());
|
|
lua_rawset(tolua_S, -3); /* bone.worldRotationX */
|
|
lua_pushstring(tolua_S, "worldRotationY");
|
|
lua_pushnumber(tolua_S, bone->getWorldRotationY());
|
|
lua_rawset(tolua_S, -3); /* bone.worldRotationY */
|
|
lua_pushstring(tolua_S, "worldScaleX");
|
|
lua_pushnumber(tolua_S, bone->getWorldScaleX());
|
|
lua_rawset(tolua_S, -3); /* bone.worldScaleX */
|
|
lua_pushstring(tolua_S, "worldScaleY");
|
|
lua_pushnumber(tolua_S, bone->getWorldScaleY());
|
|
lua_rawset(tolua_S, -3); /* bone.worldScaleY */
|
|
// === end of table ===
|
|
return 1;
|
|
}
|
|
luaL_error(tolua_S, "findBone has wrong number of arguments: %d, was expecting %d \n", argc, 1);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_findBone'.",&tolua_err);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
// C++ 11 constexpr, make switch work with string
|
|
typedef std::uint64_t hash_t;
|
|
static constexpr hash_t prime = 0x100000001B3ull;
|
|
static constexpr hash_t basis = 0xCBF29CE484222325ull;
|
|
static constexpr hash_t hashStringCompileTime(char const* str, hash_t last_value = basis)
|
|
{
|
|
return *str ? hashStringCompileTime(str + 1, (*str ^ last_value) * prime) : last_value;
|
|
}
|
|
|
|
static hash_t hashString(char const* str)
|
|
{
|
|
hash_t ret{basis};
|
|
|
|
while (*str) {
|
|
ret ^= *str;
|
|
ret *= prime;
|
|
str++;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_updateBone(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_updateBone'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S)-1;
|
|
if (argc == 2)
|
|
{
|
|
const char *arg0 = lua_tostring(tolua_S, 2);
|
|
if(!arg0) {
|
|
tolua_error(tolua_S, "sp.SkeletonAnimation:updateBone arg 1 must string", nullptr);
|
|
return 0;
|
|
}
|
|
|
|
Bone *bone = cobj->findBone(arg0);
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (nullptr == bone) {
|
|
tolua_error(tolua_S,"sp.SkeletonAnimation:updateBone can not find bone", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
if(!lua_istable(tolua_S, 3)) {
|
|
tolua_error(tolua_S, "sp.SkeletonAnimation:updateBone arg 1 must table", nullptr);
|
|
return 0;
|
|
}
|
|
|
|
lua_pushnil(tolua_S); /* init nil for key */
|
|
while (lua_next(tolua_S, 3) != 0) {
|
|
// only parse string key
|
|
if (lua_isstring(tolua_S, -2)) {
|
|
const char *key = lua_tostring(tolua_S, -2);
|
|
switch (hashString(key)) {
|
|
case hashStringCompileTime("active"):
|
|
bone->setActive(lua_toboolean(tolua_S, -1));
|
|
break;
|
|
case hashStringCompileTime("x"):
|
|
bone->setX(lua_tonumber(tolua_S, -1));
|
|
break;
|
|
case hashStringCompileTime("y"):
|
|
bone->setY(lua_tonumber(tolua_S, -1));
|
|
break;
|
|
case hashStringCompileTime("rotation"):
|
|
bone->setRotation(lua_tonumber(tolua_S, -1));
|
|
break;
|
|
case hashStringCompileTime("scaleX"):
|
|
bone->setScaleX(lua_tonumber(tolua_S, -1));
|
|
break;
|
|
case hashStringCompileTime("scaleY"):
|
|
bone->setScaleY(lua_tonumber(tolua_S, -1));
|
|
break;
|
|
case hashStringCompileTime("shearX"):
|
|
bone->setShearX(lua_tonumber(tolua_S, -1));
|
|
break;
|
|
case hashStringCompileTime("shearY"):
|
|
bone->setShearY(lua_tonumber(tolua_S, -1));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// pop value, make lua_next happy
|
|
lua_pop(tolua_S, 1);
|
|
}
|
|
return 0;
|
|
}
|
|
luaL_error(tolua_S, "updateBone has wrong number of arguments: %d, was expecting %d \n", argc, 2);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_updateBone'.",&tolua_err);
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_getBoundingBox(lua_State* tolua_S)
|
|
{
|
|
spine::SkeletonAnimation* cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_getBoundingBox'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
Rect rect = cobj->getBoundingBox();
|
|
// return a table
|
|
lua_newtable(tolua_S);
|
|
lua_pushstring(tolua_S, "x");
|
|
lua_pushnumber(tolua_S, rect.origin.x);
|
|
lua_rawset(tolua_S, -3);
|
|
lua_pushstring(tolua_S, "y");
|
|
lua_pushnumber(tolua_S, rect.origin.y);
|
|
lua_rawset(tolua_S, -3);
|
|
lua_pushstring(tolua_S, "width");
|
|
lua_pushnumber(tolua_S, rect.size.width);
|
|
lua_rawset(tolua_S, -3);
|
|
lua_pushstring(tolua_S, "height");
|
|
lua_pushnumber(tolua_S, rect.size.height);
|
|
lua_rawset(tolua_S, -3);
|
|
return 1;
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_setTimeScale(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj) {
|
|
tolua_error(tolua_S, "invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setTimeScale'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S) - 1;
|
|
if (argc == 1) {
|
|
double arg0;
|
|
if (!luaval_to_number(tolua_S, 2, &arg0, "setTimeScale")) {
|
|
tolua_error(tolua_S, "invalid arguments in function 'setTimeScale'", nullptr);
|
|
return 0;
|
|
}
|
|
cobj->setTimeScale(arg0);
|
|
lua_settop(tolua_S, 1);
|
|
return 1;
|
|
}
|
|
luaL_error(tolua_S, "'setTimeScale' function of spine.SkeletonAnimation has wrong number of arguments: %d, was expecting 1\n", argc);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S, "#ferror in function 'setTimeScale'.", &tolua_err);
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_setTrackTime(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
bool ok = true;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj) {
|
|
tolua_error(tolua_S, "invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setTrackTime'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S) - 1;
|
|
if (argc == 2) {
|
|
int arg0;
|
|
double arg1;
|
|
ok &= luaval_to_int32(tolua_S, 2, &arg0, "setTrackTime");
|
|
ok &= luaval_to_number(tolua_S, 3, &arg1, "setTrackTime");
|
|
if (!ok) {
|
|
tolua_error(tolua_S, "invalid arguments in function 'sp.SkeletonAnimation:setTrackTime'", nullptr);
|
|
return 0;
|
|
}
|
|
cobj->getCurrent(arg0)->setTrackTime(arg1);
|
|
return 0;
|
|
}
|
|
luaL_error(tolua_S, "'setTrackTime' function of spine.SkeletonAnimation has wrong number of arguments: %d, was expecting 2\n", argc);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S, "#ferror in function 'setTrackTime'.", &tolua_err);
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_getAnimationEnd(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
bool ok = true;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj) {
|
|
tolua_error(tolua_S, "invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_getAnimationEnd'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S) - 1;
|
|
if (argc == 1) {
|
|
int arg0;
|
|
ok &= luaval_to_int32(tolua_S, 2, &arg0, "sp.SkeletonAnimation:getAnimationEnd");
|
|
if (!ok) {
|
|
tolua_error(tolua_S, "invalid arguments in function 'getAnimationEnd'", nullptr);
|
|
return 0;
|
|
}
|
|
float time = cobj->getCurrent(arg0)->getAnimationEnd();
|
|
tolua_pushnumber(tolua_S, (lua_Number)time);
|
|
return 1;
|
|
}
|
|
luaL_error(tolua_S, "'getAnimationEnd' function of spine.SkeletonAnimation has wrong number of arguments: %d, was expecting 1\n", argc);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S, "#ferror in function 'getAnimationEnd'.", &tolua_err);
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_getAnimationStart(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
bool ok = true;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj) {
|
|
tolua_error(tolua_S, "invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_getAnimationStart'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S) - 1;
|
|
if (argc == 1) {
|
|
int arg0;
|
|
ok &= luaval_to_int32(tolua_S, 2, &arg0, "sp.SkeletonAnimation:getAnimationStart");
|
|
if (!ok) {
|
|
tolua_error(tolua_S, "invalid arguments in function 'getAnimationStart'", nullptr);
|
|
return 0;
|
|
}
|
|
float time = cobj->getCurrent(arg0)->getAnimationStart();
|
|
tolua_pushnumber(tolua_S, (lua_Number)time);
|
|
return 1;
|
|
}
|
|
luaL_error(tolua_S, "'getAnimationStart' function of spine.SkeletonAnimation has wrong number of arguments: %d, was expecting 1\n", argc);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S, "#ferror in function 'getAnimationStart'.", &tolua_err);
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
static void register_spine_manual(lua_State* L)
|
|
{
|
|
lua_pushstring(L, "sp.SkeletonAnimation");
|
|
lua_rawget(L, LUA_REGISTRYINDEX);
|
|
if (lua_istable(L,-1))
|
|
{
|
|
tolua_function(L, "createWithData", lua_cocos2dx_spine_SkeletonAnimation_createWithData);
|
|
tolua_function(L, "createWithJsonFile", lua_cocos2dx_spine_SkeletonAnimation_createWithJsonFile);
|
|
tolua_function(L, "createWithBinaryFile", lua_cocos2dx_spine_SkeletonAnimation_createWithBinaryFile);
|
|
tolua_function(L, "registerSpineEventHandler", lua_cocos2dx_spine_SkeletonAnimation_registerSpineEventHandler);
|
|
tolua_function(L, "unregisterSpineEventHandler", lua_cocos2dx_spine_SkeletonAnimation_unregisterSpineEventHandler);
|
|
tolua_function(L, "setPreUpdateWorldTransformsListener", lua_cocos2dx_spine_SkeletonAnimation_setPreUpdateWorldTransformsListener);
|
|
tolua_function(L, "setPostUpdateWorldTransformsListener", lua_cocos2dx_spine_SkeletonAnimation_setPostUpdateWorldTransformsListener);
|
|
tolua_function(L, "addAnimation", lua_cocos2dx_spine_SkeletonAnimation_addAnimation);
|
|
tolua_function(L, "setAnimation", lua_cocos2dx_spine_SkeletonAnimation_setAnimation);
|
|
tolua_function(L, "setAttachment", lua_cocos2dx_spine_SkeletonAnimation_setAttachment);
|
|
tolua_function(L, "getAttachment", lua_cocos2dx_spine_SkeletonAnimation_getAttachment);
|
|
tolua_function(L, "findBone", lua_cocos2dx_spine_SkeletonAnimation_findBone);
|
|
tolua_function(L, "updateBone", lua_cocos2dx_spine_SkeletonAnimation_updateBone);
|
|
tolua_function(L, "getBoundingBox", lua_cocos2dx_spine_SkeletonAnimation_getBoundingBox);
|
|
tolua_function(L, "setTimeScale", lua_cocos2dx_spine_SkeletonAnimation_setTimeScale);
|
|
tolua_function(L, "setTrackTime", lua_cocos2dx_spine_SkeletonAnimation_setTrackTime);
|
|
tolua_function(L, "getAnimationEnd", lua_cocos2dx_spine_SkeletonAnimation_getAnimationEnd);
|
|
tolua_function(L, "getAnimationStart", lua_cocos2dx_spine_SkeletonAnimation_getAnimationStart);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
/*Because sp.SkeletonAnimation:create creat a LuaSkeletonAnimation object,so we need use LuaSkeletonAnimation typename for g_luaType*/
|
|
std::string typeName = typeid(LuaSkeletonAnimation).name();
|
|
g_luaType[typeName] = "sp.SkeletonAnimation";
|
|
g_typeCast["SkeletonAnimation"] = "sp.SkeletonAnimation";
|
|
}
|
|
|
|
int register_spine_module(lua_State* L)
|
|
{
|
|
lua_getglobal(L, "_G");
|
|
if (lua_istable(L,-1))//stack:...,_G,
|
|
{
|
|
register_all_cocos2dx_spine(L);
|
|
register_spine_manual(L);
|
|
register_spSkeletonData_manual(L);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
return 1;
|
|
}
|