/**************************************************************************** add by u0u0 ****************************************************************************/ #ifndef LUA_SPSKELETONDATA_H #define LUA_SPSKELETONDATA_H #ifdef __cplusplus extern "C" { #endif #include "tolua++.h" #ifdef __cplusplus } #endif #include "editor-support/spine/spine-cocos2dx.h" typedef struct{ spine::Atlas *atlas; spine::SkeletonData *data; spine::Cocos2dTextureLoader textureLoader; spine::AttachmentLoader *attachmentLoader; }lua_spSkeletonData; TOLUA_API int register_spSkeletonData_manual(lua_State* L); #endif // #ifndef LUA_SPSKELETONDATA_H