// Copyright 2020 KeNan Liu // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include typedef void (*RELAUNCHER)(std::string& cmdLine); class CommandSetup { public: CommandSetup(); virtual ~CommandSetup(); static CommandSetup* getInstance(); void setRelauncher(RELAUNCHER cb); void setEngineRootPath(std::string root); void parseCommand(int argc, char *argv[]); std::string makeCommand(void); void setupEngine(void); std::string getLogPath(); private: void init(void); bool _logToFile; int _scale; int _width; int _height; std::string _writePath; std::string _gameRootPath; std::string _engineRootPath; RELAUNCHER _relauncher; };