u0u0
|
71cc6dfc5f
|
NODE_EVENT only start ONCE
|
2022-03-02 18:05:18 +08:00 |
|
u0u0
|
a6860b9046
|
ccui变量统一风格,值修正
|
2022-02-07 16:50:40 +08:00 |
|
u0u0
|
b3db9a13bd
|
fix toluaEx
|
2021-12-14 18:16:35 +08:00 |
|
u0u0
|
1d7151aa7a
|
TEXTURE2D_PIXEL_FORMAT -> backendPixelFormat
|
2021-12-12 11:18:35 +08:00 |
|
u0u0
|
ec1797290b
|
fix display.addImageAsync default value
|
2021-12-10 09:34:09 +08:00 |
|
u0u0
|
753917f7e2
|
addImageAsync add param "pixelFormat"
|
2021-12-08 20:14:37 +08:00 |
|
u0u0
|
5790430ff9
|
mac m1 run error fix, luajit的page设置只需要作用于x86_64。
|
2021-11-14 10:19:27 +08:00 |
|
u0u0
|
02a3bd0205
|
add PROP_NDK_VERSION and PROP_BUILD_TOOLS_VERSION, fixed the ndk value.
|
2021-10-01 11:12:41 +08:00 |
|
u0u0
|
08ac03bb4b
|
1. Mat4_translate binding bugfix 2. scene render should not change camera's AdditionalTransform. 3. cc.mat4 is not work like class, remove it.
|
2021-08-04 22:16:28 +08:00 |
|
u0u0
|
867723ebe6
|
add newSector
|
2021-07-17 17:56:37 +08:00 |
|
8liang
|
e8c1188fc7
|
修复调用display.newScale9Sprite时的参数和新版引擎不兼容的bug
|
2021-07-15 10:28:44 +08:00 |
|
u0u0
|
82ff6a915b
|
mac: support m1 arm64, openssl update to 1.1.0l, glfw update to 3.3.4
|
2021-05-21 22:44:32 +08:00 |
|
u0u0
|
959515574e
|
add cc.backendProgramType define, Sprite::setTexture never change custom shader setting.
|
2021-04-22 11:59:43 +08:00 |
|
u0u0
|
03629947e3
|
fix cc.utils:findChild(), add cc.utils:gettime(), LuaSocket is an optional library for upper 4.0.1
|
2021-04-06 15:12:01 +08:00 |
|
u0u0
|
68ebf59ed3
|
fgui sync :fix gloader release & fix spine align, updateLayer. AndroidManifest.xml add usesCleartextTraffic for higher targetsdk to use http
|
2021-03-24 17:13:39 +08:00 |
|
u0u0
|
7b42fbd5d4
|
add Test_ClippingRectangleNode
|
2021-03-01 13:51:46 +08:00 |
|
u0u0
|
06a0809dfe
|
去framework.protobuf路径修正.
|
2021-02-05 17:04:40 +08:00 |
|
u0u0
|
398179bd3c
|
TTF加入开关,屏幕分辨率适配的时候,自动用合适的字体大小进行渲染,保持高清显示。
|
2021-01-23 22:16:50 +08:00 |
|
u0u0
|
5301dabd0e
|
修正创建工程时,iOS 横竖屏参数设置不对。
|
2021-01-01 21:24:42 +08:00 |
|
u0u0
|
68df971569
|
添加image format 常量
|
2020-11-22 09:44:01 +08:00 |
|
u0u0
|
ecd2fd8ecf
|
update AS version
|
2020-10-26 21:05:47 +08:00 |
|
u0u0
|
395af8dfee
|
绑定TextFormat
|
2020-10-21 21:27:43 +08:00 |
|
u0u0
|
dd3bc210d4
|
同步3.7 iOS音频被电话打断的恢复处理
|
2020-10-21 09:49:29 +08:00 |
|
u0u0
|
a805e5c657
|
add ccui.MovementEventType define
|
2020-10-20 07:31:18 +08:00 |
|
u0u0
|
b726d880ec
|
添加network.createHTTPDownload,支持断点续传
|
2020-09-26 11:38:12 +08:00 |
|
u0u0
|
1d5b7d867d
|
添加Editbox常量。
|
2020-09-15 08:32:18 +08:00 |
|
u0u0
|
8d538f031b
|
Window添加OnInit、OnShown、OnHide事件。
|
2020-08-25 15:59:10 +08:00 |
|
u0u0
|
9b06ab866b
|
返回mouse按键
|
2020-08-07 14:53:35 +08:00 |
|
u0u0
|
97023c430b
|
AnimationState.cpp
spine官方的Early exit if attachment is invisible修正,nodeEx添加setMouseEnabled
|
2020-08-06 21:47:47 +08:00 |
|
u0u0
|
1ae19bb74c
|
add GObject.setEnabled
|
2020-07-29 11:21:45 +08:00 |
|
u0u0
|
2dd2bf3388
|
pc检查64,已加载64的luajit bytecode
|
2020-07-26 07:58:11 +08:00 |
|
u0u0
|
cdaf7db995
|
改进RDAudio::pause(),优化Android下暂停的性能损耗。同时修正Java编译错误。
|
2020-07-06 21:20:16 +08:00 |
|
u0u0
|
7be0d10bc2
|
Cocos2d.lua sync fix from 3.7
|
2020-07-04 16:29:18 +08:00 |
|
u0u0
|
327582abbf
|
itemProvider绑定再修正,添加fgui音效播放支持。
|
2020-06-01 22:47:28 +08:00 |
|
u0u0
|
7663cf8e2c
|
fgui添加GLabel绑定,GList添加itemRenderer,itemProvider绑定。cmake修正iOS archive没有弹出Organizer 界面。
|
2020-04-24 08:47:13 +08:00 |
|
u0u0
|
52ca1726ff
|
update gradle plugin and gradle version.
|
2020-04-20 16:40:31 +08:00 |
|
u0u0
|
d848f74f0e
|
添加tilemap tileset: collection of images 的支持
|
2020-03-23 10:31:48 +08:00 |
|
u0u0
|
e77b26ac61
|
添加 lua-protobuf (https://github.com/starwing/lua-protobuf)
|
2020-03-21 19:28:42 +08:00 |
|
u0u0
|
fd0db28d66
|
1. fix ccui.Widget:hitTest() lua不需要第3个参数。 2. NodeEx.lua的触摸事件点击只调用Node的hitTest,避免使用ccui.Widget的。3. lua搜索路径去掉系统路径。
|
2020-03-16 20:44:14 +08:00 |
|
u0u0
|
7b7ed7e63b
|
fix iOS cmake error.
|
2020-03-03 18:33:40 +08:00 |
|
u0u0
|
fe927d628f
|
添加websocket测试,修正cc.WEBSOCKET_XXX常量。整理Lua绑定代码, 4.0中cert文件由create函数的参数指定,sendString添加第二个参数,可强制二进制模式发送数据。onError现在返回错误码。
onMessage 返回二进制数据时,直接用string,不再用bit数据这种低效的格式。
|
2020-02-28 17:57:44 +08:00 |
|
u0u0
|
afd1ed2f48
|
modify fairyGUI
|
2020-02-21 14:09:59 +08:00 |
|
u0u0
|
1e9739d507
|
android build fix. LuaGameRunner add COCOS2D_DEBUG=1
|
2020-02-15 13:58:08 +08:00 |
|
u0u0
|
a48da5c5c5
|
add LuaGameRunner & test cases.
|
2020-02-13 22:06:55 +08:00 |
|
u0u0
|
bbdf257273
|
fix win32 ico disply.
|
2020-02-12 15:57:13 +08:00 |
|
u0u0
|
d4554ab6c0
|
add mac console window.
|
2020-02-11 19:52:28 +08:00 |
|
u0u0
|
d95202cbcf
|
加密以及相关脚本。
|
2020-02-10 21:17:44 +08:00 |
|
u0u0
|
4322d5fde7
|
lua framework test done.
|
2020-02-09 21:23:35 +08:00 |
|
u0u0
|
cd05a2035d
|
debug、display 测试ok.
|
2020-02-08 22:18:24 +08:00 |
|
u0u0
|
3880709096
|
crypto.lua 测试OK
|
2020-02-06 09:25:21 +08:00 |
|