不直接使用getContents,调整加密做准备。

This commit is contained in:
u0u0
2020-01-17 14:42:54 +08:00
parent bf2b780c57
commit f3cb054de3
6 changed files with 17 additions and 168 deletions

View File

@@ -27,13 +27,6 @@
#include "cocos2d.h"
#include "scripting/lua-bindings/manual/lua_module_register.h"
// #define USE_AUDIO_ENGINE 1
#if USE_AUDIO_ENGINE
#include "audio/include/AudioEngine.h"
using namespace cocos2d::experimental;
#endif
USING_NS_CC;
using namespace std;
@@ -43,15 +36,6 @@ AppDelegate::AppDelegate()
AppDelegate::~AppDelegate()
{
#if USE_AUDIO_ENGINE
AudioEngine::end();
#endif
#if (COCOS2D_DEBUG > 0) && (CC_CODE_IDE_DEBUG_SUPPORT > 0)
// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
RuntimeEngine::getInstance()->end();
#endif
}
// if you want a different context, modify the value of glContextAttrs
@@ -84,9 +68,6 @@ bool AppDelegate::applicationDidFinishLaunching()
register_all_packages();
LuaStack* stack = engine->getLuaStack();
stack->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
//register custom function
//LuaStack* stack = engine->getLuaStack();
//register_custom_function(stack->getLuaState());
@@ -108,18 +89,10 @@ bool AppDelegate::applicationDidFinishLaunching()
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
#if USE_AUDIO_ENGINE
AudioEngine::pauseAll();
#endif
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();
#if USE_AUDIO_ENGINE
AudioEngine::resumeAll();
#endif
}