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统一处理黑线的方式,setAntiAliasTexParameters可抑制纹理抖动
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@@ -184,8 +184,7 @@ void TMXTiledMap::buildWithMapInfo(TMXMapInfo* mapInfo)
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for(auto it = tilesetInfo->_images.begin(); it != tilesetInfo->_images.end(); ++it) {
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Texture2D *texture = textureCache->addImage(it->second->sourceImage);
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CC_ASSERT(texture != nullptr);
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// By default all the tiles are aliased, avoid black line.
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texture->setAliasTexParameters();
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texture->setAntiAliasTexParameters();// AntiAlias work with Sprite's fixArtifacts
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it->second->imageSize = texture->getContentSizeInPixels();
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texture->retain();
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}
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