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init from cocos2d-x 4.0, cut some file.
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@@ -0,0 +1,17 @@
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if nil == cc.Physics3DComponent then
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return
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end
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cc.Physics3DComponent.PhysicsSyncFlag =
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{
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NONE = 0,
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NODE_TO_PHYSICS = 1,
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PHYSICS_TO_NODE = 2,
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NODE_AND_NODE = 3,
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}
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cc.Physics3DObject.PhysicsObjType =
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{
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UNKNOWN = 0,
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RIGID_BODY = 1,
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}
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