mirror of
https://github.com/u0u0/Cocos2d-Lua-Community.git
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init from cocos2d-x 4.0, cut some file.
This commit is contained in:
497
cocos/platform/CCGLView.cpp
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497
cocos/platform/CCGLView.cpp
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@@ -0,0 +1,497 @@
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCGLView.h"
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#include "base/CCTouch.h"
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#include "base/CCDirector.h"
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#include "base/CCEventDispatcher.h"
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#include "2d/CCCamera.h"
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#include "2d/CCScene.h"
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#include "renderer/CCRenderer.h"
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NS_CC_BEGIN
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namespace {
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static Touch* g_touches[EventTouch::MAX_TOUCHES] = { nullptr };
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static unsigned int g_indexBitsUsed = 0;
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// System touch pointer ID (It may not be ascending order number) <-> Ascending order number from 0
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static std::map<intptr_t, int> g_touchIdReorderMap;
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static int getUnUsedIndex()
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{
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int i;
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int temp = g_indexBitsUsed;
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for (i = 0; i < EventTouch::MAX_TOUCHES; i++) {
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if (! (temp & 0x00000001)) {
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g_indexBitsUsed |= (1 << i);
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return i;
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}
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temp >>= 1;
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}
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// all bits are used
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return -1;
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}
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static std::vector<Touch*> getAllTouchesVector()
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{
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std::vector<Touch*> ret;
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int i;
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int temp = g_indexBitsUsed;
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for (i = 0; i < EventTouch::MAX_TOUCHES; i++) {
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if ( temp & 0x00000001) {
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ret.push_back(g_touches[i]);
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}
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temp >>= 1;
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}
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return ret;
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}
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static void removeUsedIndexBit(int index)
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{
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if (index < 0 || index >= EventTouch::MAX_TOUCHES)
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{
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return;
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}
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unsigned int temp = 1 << index;
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temp = ~temp;
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g_indexBitsUsed &= temp;
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}
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}
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//default context attributions are set as follows
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GLContextAttrs GLView::_glContextAttrs = {8, 8, 8, 8, 24, 8, 0};
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void GLView::setGLContextAttrs(GLContextAttrs& glContextAttrs)
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{
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_glContextAttrs = glContextAttrs;
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}
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GLContextAttrs GLView::getGLContextAttrs()
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{
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return _glContextAttrs;
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}
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GLView::GLView()
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: _screenSize(0,0)
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, _designResolutionSize(0,0)
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, _scaleX(1.0f)
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, _scaleY(1.0f)
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, _resolutionPolicy(ResolutionPolicy::UNKNOWN)
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{
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}
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GLView::~GLView()
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{
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}
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void GLView::pollEvents()
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{
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}
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void GLView::updateDesignResolutionSize()
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{
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if (_screenSize.width > 0 && _screenSize.height > 0
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&& _designResolutionSize.width > 0 && _designResolutionSize.height > 0)
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{
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_scaleX = (float)_screenSize.width / _designResolutionSize.width;
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_scaleY = (float)_screenSize.height / _designResolutionSize.height;
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if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
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{
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_scaleX = _scaleY = MAX(_scaleX, _scaleY);
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}
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else if (_resolutionPolicy == ResolutionPolicy::SHOW_ALL)
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{
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_scaleX = _scaleY = MIN(_scaleX, _scaleY);
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}
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else if ( _resolutionPolicy == ResolutionPolicy::FIXED_HEIGHT) {
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_scaleX = _scaleY;
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_designResolutionSize.width = ceilf(_screenSize.width/_scaleX);
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}
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else if ( _resolutionPolicy == ResolutionPolicy::FIXED_WIDTH) {
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_scaleY = _scaleX;
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_designResolutionSize.height = ceilf(_screenSize.height/_scaleY);
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}
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// calculate the rect of viewport
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float viewPortW = _designResolutionSize.width * _scaleX;
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float viewPortH = _designResolutionSize.height * _scaleY;
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_viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH);
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// reset director's member variables to fit visible rect
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auto director = Director::getInstance();
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director->_winSizeInPoints = getDesignResolutionSize();
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director->_isStatusLabelUpdated = true;
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director->setProjection(director->getProjection());
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// Github issue #16139
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// A default viewport is needed in order to display the FPS,
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// since the FPS are rendered in the Director, and there is no viewport there.
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// Everything, including the FPS should renderer in the Scene.
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//TODO: minggo
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// glViewport(0, 0, _screenSize.width, _screenSize.height);
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}
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}
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void GLView::setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)
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{
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CCASSERT(resolutionPolicy != ResolutionPolicy::UNKNOWN, "should set resolutionPolicy");
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if (width == 0.0f || height == 0.0f)
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{
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return;
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}
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_designResolutionSize.setSize(width, height);
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_resolutionPolicy = resolutionPolicy;
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updateDesignResolutionSize();
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}
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const Size& GLView::getDesignResolutionSize() const
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{
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return _designResolutionSize;
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}
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Size GLView::getFrameSize() const
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{
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return _screenSize;
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}
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void GLView::setFrameSize(float width, float height)
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{
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_screenSize = Size(width, height);
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// Github issue #16003 and #16485
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// only update the designResolution if it wasn't previously set
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if (_designResolutionSize.equals(Size::ZERO))
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_designResolutionSize = _screenSize;
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}
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Rect GLView::getVisibleRect() const
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{
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Rect ret;
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ret.size = getVisibleSize();
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ret.origin = getVisibleOrigin();
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return ret;
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}
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Rect GLView::getSafeAreaRect() const
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{
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return getVisibleRect();
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}
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Size GLView::getVisibleSize() const
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{
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if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
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{
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return Size(_screenSize.width/_scaleX, _screenSize.height/_scaleY);
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}
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else
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{
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return _designResolutionSize;
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}
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}
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Vec2 GLView::getVisibleOrigin() const
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{
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if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
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{
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return Vec2((_designResolutionSize.width - _screenSize.width/_scaleX)/2,
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(_designResolutionSize.height - _screenSize.height/_scaleY)/2);
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}
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else
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{
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return Vec2::ZERO;
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}
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}
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void GLView::setViewPortInPoints(float x , float y , float w , float h)
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{
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Viewport vp;
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vp.x = (int)(x * _scaleX + _viewPortRect.origin.x);
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vp.y = (int)(y * _scaleY + _viewPortRect.origin.y);
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vp.w = (unsigned int)(w * _scaleX);
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vp.h = (unsigned int)(h * _scaleY);
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Camera::setDefaultViewport(vp);
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}
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void GLView::setScissorInPoints(float x , float y , float w , float h)
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{
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auto renderer = Director::getInstance()->getRenderer();
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renderer->setScissorRect((int)(x * _scaleX + _viewPortRect.origin.x),
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(int)(y * _scaleY + _viewPortRect.origin.y),
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(unsigned int)(w * _scaleX),
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(unsigned int)(h * _scaleY));
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}
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bool GLView::isScissorEnabled()
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{
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auto renderer = Director::getInstance()->getRenderer();
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return renderer->getScissorTest();
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}
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Rect GLView::getScissorRect() const
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{
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auto renderer = Director::getInstance()->getRenderer();
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auto& rect = renderer->getScissorRect();
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float x = (rect.x - _viewPortRect.origin.x) / _scaleX;
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float y = (rect.y- _viewPortRect.origin.y) / _scaleY;
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float w = rect.width/ _scaleX;
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float h = rect.height / _scaleY;
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return Rect(x, y, w, h);
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}
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void GLView::setViewName(const std::string& viewname )
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{
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_viewName = viewname;
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}
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const std::string& GLView::getViewName() const
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{
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return _viewName;
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}
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void GLView::handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[])
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{
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intptr_t id = 0;
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float x = 0.0f;
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float y = 0.0f;
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int unusedIndex = 0;
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EventTouch touchEvent;
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for (int i = 0; i < num; ++i)
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{
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id = ids[i];
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x = xs[i];
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y = ys[i];
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auto iter = g_touchIdReorderMap.find(id);
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// it is a new touch
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if (iter == g_touchIdReorderMap.end())
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{
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unusedIndex = getUnUsedIndex();
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// The touches is more than MAX_TOUCHES ?
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if (unusedIndex == -1) {
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CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex);
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continue;
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}
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Touch* touch = g_touches[unusedIndex] = new (std::nothrow) Touch();
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touch->setTouchInfo(unusedIndex, (x - _viewPortRect.origin.x) / _scaleX,
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(y - _viewPortRect.origin.y) / _scaleY);
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CCLOGINFO("x = %f y = %f", touch->getLocationInView().x, touch->getLocationInView().y);
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g_touchIdReorderMap.emplace(id, unusedIndex);
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touchEvent._touches.push_back(touch);
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}
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}
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if (touchEvent._touches.size() == 0)
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{
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CCLOG("touchesBegan: size = 0");
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return;
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}
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touchEvent._eventCode = EventTouch::EventCode::BEGAN;
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->dispatchEvent(&touchEvent);
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}
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void GLView::handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[])
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{
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handleTouchesMove(num, ids, xs, ys, nullptr, nullptr);
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}
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void GLView::handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[], float fs[], float ms[])
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{
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intptr_t id = 0;
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float x = 0.0f;
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float y = 0.0f;
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float force = 0.0f;
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float maxForce = 0.0f;
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EventTouch touchEvent;
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for (int i = 0; i < num; ++i)
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{
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id = ids[i];
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x = xs[i];
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y = ys[i];
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force = fs ? fs[i] : 0.0f;
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maxForce = ms ? ms[i] : 0.0f;
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auto iter = g_touchIdReorderMap.find(id);
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if (iter == g_touchIdReorderMap.end())
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{
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CCLOG("if the index doesn't exist, it is an error");
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continue;
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}
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CCLOGINFO("Moving touches with id: %d, x=%f, y=%f, force=%f, maxFource=%f", (int)id, x, y, force, maxForce);
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Touch* touch = g_touches[iter->second];
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if (touch)
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{
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touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
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(y - _viewPortRect.origin.y) / _scaleY, force, maxForce);
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touchEvent._touches.push_back(touch);
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}
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else
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{
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// It is error, should return.
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CCLOG("Moving touches with id: %ld error", (long int)id);
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return;
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}
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}
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if (touchEvent._touches.size() == 0)
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{
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CCLOG("touchesMoved: size = 0");
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return;
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}
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touchEvent._eventCode = EventTouch::EventCode::MOVED;
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->dispatchEvent(&touchEvent);
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}
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void GLView::handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, intptr_t ids[], float xs[], float ys[])
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{
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intptr_t id = 0;
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float x = 0.0f;
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float y = 0.0f;
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EventTouch touchEvent;
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for (int i = 0; i < num; ++i)
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{
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id = ids[i];
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x = xs[i];
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y = ys[i];
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auto iter = g_touchIdReorderMap.find(id);
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if (iter == g_touchIdReorderMap.end())
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{
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CCLOG("if the index doesn't exist, it is an error");
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continue;
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}
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/* Add to the set to send to the director */
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Touch* touch = g_touches[iter->second];
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if (touch)
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{
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CCLOGINFO("Ending touches with id: %d, x=%f, y=%f", (int)id, x, y);
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touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
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(y - _viewPortRect.origin.y) / _scaleY);
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touchEvent._touches.push_back(touch);
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g_touches[iter->second] = nullptr;
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removeUsedIndexBit(iter->second);
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g_touchIdReorderMap.erase(id);
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}
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else
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{
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CCLOG("Ending touches with id: %ld error", static_cast<long>(id));
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return;
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}
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}
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if (touchEvent._touches.size() == 0)
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{
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CCLOG("touchesEnded or touchesCancel: size = 0");
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return;
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}
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touchEvent._eventCode = eventCode;
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->dispatchEvent(&touchEvent);
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for (auto& touch : touchEvent._touches)
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{
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// release the touch object.
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touch->release();
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}
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}
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void GLView::handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[])
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{
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handleTouchesOfEndOrCancel(EventTouch::EventCode::ENDED, num, ids, xs, ys);
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}
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void GLView::handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[])
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{
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handleTouchesOfEndOrCancel(EventTouch::EventCode::CANCELLED, num, ids, xs, ys);
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}
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const Rect& GLView::getViewPortRect() const
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{
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return _viewPortRect;
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}
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std::vector<Touch*> GLView::getAllTouches() const
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{
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return getAllTouchesVector();
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}
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float GLView::getScaleX() const
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{
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return _scaleX;
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}
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float GLView::getScaleY() const
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{
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return _scaleY;
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}
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void GLView::renderScene(Scene* scene, Renderer* renderer)
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{
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CCASSERT(scene, "Invalid Scene");
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CCASSERT(renderer, "Invalid Renderer");
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scene->render(renderer, Mat4::IDENTITY, nullptr);
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}
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NS_CC_END
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Block a user