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init from cocos2d-x 4.0, cut some file.
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51
cocos/base/CCEventController.cpp
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51
cocos/base/CCEventController.cpp
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCEventController.h"
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NS_CC_BEGIN
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EventController::EventController(ControllerEventType type, Controller* controller, int keyCode)
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: Event(Type::GAME_CONTROLLER)
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, _controllerEventType(type)
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, _controller(controller)
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, _keyCode(keyCode)
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, _isConnected(true)
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{
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}
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EventController::EventController(ControllerEventType type, Controller* controller, bool isConnected)
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: Event(Type::GAME_CONTROLLER)
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, _controllerEventType(type)
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, _controller(controller)
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, _keyCode(0)
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, _isConnected(isConnected)
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{
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}
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NS_CC_END
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